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Why Polyhedral Dice On A Deck Of Cards Will Never Work… Or Will They?

You can grab the prototype PDF here

A few months back, I was reading a post over on Tenkar’s Tavern [1] about one of Tenkar’s most/least favorite topics and I discovered a link to a kickstarter I had missed from back in 2015 (funded, but still unfulfilled from what I gather). It was for “Deck Dice” – a standard deck of playing cards that also act as a full set of polyhedral dice. I had two initial thoughts on this:

So why did I think this concept would never work? Well, it boils down to the math. In order to properly simulate a polyhedral die, you need to have a randomizer with an even multiple of the number of sides of the die. So to simulate a d4 properly, for example, you need a deck with a number of cards that’s a multiple of 4. In order to do this for an entire set of polyhedral dice, you need to have a number of cards that’s a multiple of the Least Common Multiple of 4, 6, 8, 10, 12, and 20. If you can’t remember how to find that off the top of your head and don’t want to look it up, you have to find the product of the largest group of like factors across all the dice, which ends up being 2x2x2x3x5=120. So the only way to perfectly simulate an entire set of polyhedral dice with a deck of cards is to have 120 cards.

There are some ways around this, but each has its own issues or quirks:

The kickstarter that Tenkar had referenced combined two methods. First, they added 6 extra cards to a deck and they used two decks. That gave them 120 total cards, allowing them to perfectly simulate all types of polyhedral dice. Which is excellent. But it made the decks completely useless as an actual deck of cards, so what was the whole point of the product? And then you still have the “using only one of two decks” issue, although in this case, as long as each individual deck of 60 has a complete distribution of 4s, 6s, 10s, 12s, and 20s, at least only the d8 suffers for it, and not that badly.

This is what a sample card might look like if it was made by someone with no artistic talent (like me!) [2]

Click for larger image

But, after kicking it about a little, I think I have a better solution: make all the cards symmetrical, so it’s impossible to tell when it’s right side up and then put different rolls on the left and right side of the card, thus which side of the card is up when you draw it will give you different results. 108 cards means that only 4 or 8 blanks need to be left in for any given die, and since each card has two rolls on it, that’s 2 or 4 cards. Here’s what a sample card might look like:

So what’s all that extra junk at the top and bottom? Well, I had some leftover space, So I added a bunch of other fun stuff. There’s a generic fantasy class (Healer, Rogue,Warrior, Wizard) , a generic fantasy race attribute (Adaptable, Clever, Magical, Nimble, Savage, Sturdy), a general level (High, Mid, and Low), a reaction (30% Friendly, 40% Neutral, and 30% Hostile), a gender (M,F, ~2%Non-binary), a little rainbow symbol(~15%), and a random dungeon room.

So, there you have it. There’s my attempt at how I would make a set of Polyhedral dice cards, and as a bonus, it only took me about a month and a half – and everyone can download a free printable PDF below! On the other hand, the art is absolute crap, there are no faces on the face cards, and there’s no back, so you get what you pay for.

Of course, I could always scrounge up a few hundred bucks for some pro layout assistance and art, fund it with my own kickstarter and put it up in a print on demand venue. Anyone have opinions and feedback while I mull that one over? Don’t be shy.

You can grab the prototype PDF here [3]

Click on this image to download the PDF Prototype

P.S. If you find the concept of dice on a deck of cards interesting, here are a couple other ones that are available. If you know of any others, put a link in the comments.

3 Comments (Open | Close)

3 Comments To "Why Polyhedral Dice On A Deck Of Cards Will Never Work… Or Will They?"

#1 Comment By Lugh On March 21, 2018 @ 9:39 am

I got the Dicecards. They’re fun, but not hugely functional.

They went the route of “just leave the die off of some of the cards”. Which can get a bit annoying. Especially as the dice are in all different places on each card, so it can take a while to tell if it really isn’t there, or if you just aren’t seeing it.

On the plus side, they added a LOT of other randomizers to the deck. Weather. Direction. Fortune cookie fortunes. So you can pack a lot of wackiness into a small deck.

But in the end, I stopped using it because flipping cards just does not provide the tactile satisfaction of rolling dice.

#2 Comment By Matthew J. Neagley On March 21, 2018 @ 11:49 am

I was wondering if that was the case about the dicecards. You can see from their ad materials that they have a standard deck of 54 cards. I suspected that meant that 14 of their cards had no D20 etc… and that was something I wanted to avoid. But I also agree that there are a TON of cool stuff on those cards along with polyhedral dice, so they’re still pretty cool.

I get the whole tactile sensation thing too. I have friends who simply REFUSE to use online die tools because it’s not the same.

#3 Comment By Erik On May 7, 2020 @ 9:14 pm

Here is a slight variation on your cards.

I have received a prototype on card stock, and they’ve turned out pretty good. They are intended for non-commercial use (as are the included character images).

I will give you credit for the concept. Let me know what you think.

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