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Ways Out Of Prep Slump

wayoutofslump

 

slumpIf you’re like me, you have times where you don’t want to prepare for your next session. Real life may be wearing us down, we may get sick, or we may just have the old “fear of a blank page.” (I’m also a water-colorist, trust me, I know ALL about that fear.) In this article we’ll look at some strategies for getting out of that slump. They are presented in no particular order, and use them to taste. They are not meant to be a step-by-step method for game preparation, merely ways to ignite a spark.

CONCLUDING THOUGHTS
Just like any other activity, our interest in game prep will ebb and flow. However, when we know the game is coming up, sometimes we need a little help. It’s what chemists call the activation energy: the little push that gets us over the hill. Hopefully, these methods can help.

What other methods have helped you get out of your prep slumps? Tell us below and thanks for reading.

5 Comments (Open | Close)

5 Comments To "Ways Out Of Prep Slump"

#1 Comment By Rickard Elimää On July 8, 2016 @ 1:36 am

Find games that provides a list for how to create adventures, and settings that feed into that list
Unknown Armies list starts with “Choose a theme”, where the the book gives a couple of suggestions, and then continues with “Pick an instigator.” It’s antagonist that makes things going, and suggestions can be found all over in the book.

Start with the characters
Are there any special information in their backgrounds, any personality traits you can use, any skills, or equipment that you can make important?

#2 Comment By John Fredericks On July 8, 2016 @ 11:01 am

Thanks for reading and responding Rickard. The third edition Dungeon Masters Guide (might be 3.5) has a 100 adventure ideas page. There are lots more online as well.

#3 Comment By Rickard Elimää On July 12, 2016 @ 3:21 am

I wasn’t, however, talking about adventure ideas but a clear structure for how to write an adventure. Compare a list of film plots to Campbell’s Monomyth. I was talking about the latter, where the game world then can give inspiration to all the archetypes in the monomyth.

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#4 Comment By Angela Murray On July 8, 2016 @ 11:14 am

This is one of the reasons why I’ve been loving prep light Powered-by-the-Apocalypse games as of late. While you’re not completely absolved of doing some prep work, you can’t really do much of anything until the players tell you who their characters are and what kind of world they inhabit. That said, I promised my players I’d pick up our Eberron game this fall, and that’s using Pathfinder, so that’s going to need some traditional prep when I’m kind of out of practice. 🙂

#5 Comment By John Fredericks On July 11, 2016 @ 5:48 am

Thanks for responding Angela. I can’t quite grok the Powered By Apocalypse games, but I do ocassionally run a homebrew rules lite system. I agree, not having to worry about every mechanical fiddly bit does free you up to think more about the elements of the session (NPC’s, especially).

Not sure how an rules-lite system would work for an ongoing, long-term campaign. Mine is not really built for that.