Chris Chinn has written an excellent article called Flag Framing: “Instead of trying to guess what might happen, what the players might do, what they might find interesting, you can instead prep tools that react to what IS happening, what the players SHOW you they want to do.

His follow-up is The Conflict Web, which tackles putting all those flags in context. It won’t work for every game, but boy do I want to try this! (Flagging has come up on TT; also ties into Prep and Running Games.)