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To the Rescue! Tips for Running Rescue Missions

A red and white rescue helicopter flies in front of a cloudy gray sky.

Whether it’s Aragorn showing up with his army of the dead in Lord of the Rings, the shot of the rescue team breaking through to the trapped people in the disaster movie, or a hero saving an innocent victim from a mugging or kidnapping, there are few things that capture the spirit of heroism as much as saving someone from peril. But “rescue” is a surprisingly broad basis for a scenario and can encompass all sorts of things, so when planning a rescue operation for your game, it pays to think ahead.

Who or What Needs Rescuing?

This is the first thing to think about when working on a rescue scenario, because depending on the answer, everything that follows will go very differently, and there are a number of underlying considerations as well.

To spice this up a little, it can be fun to mix and match; maybe you need Dr. Sanders and her kaiju data, because she’s the only one who can interpret it. Furthermore, she’s relatively helpless now because she’s trapped in a civilian science lab that’s sinking into the ocean, but if you give her a weapon, she can use her military training to help you.

Where Will the Rescue Happen?

The environment of a rescue operation will influence what a rescue looks like. If you’re searching for the survivors in a collapsed building, you’ll probably have access to things like roads and possibly cellular networks and electricity (depending on the technology of the setting and the extent of the infrastructure damage) whereas if you’re looking for a plane that went down in northern Canada or a carriage that broke an axle in the Barovian countryside, even paved roads can’t be assumed.

Two firefighters are silhouetted against an enormous wildfire that fills the frame.Virtually any place can function as the backdrop for a rescue; a person kidnapped by an evil corporation might be held in a skyscraper. Dwarves could be trapped in a collapsed mine. Explorers could have their ship wrecked in the antarctic.

Here, also combining multiple elements can be fun; perhaps you need to rescue your target from a military convoy moving through dense jungle; you’ll almost certainly have the element of surprise, but you’ll also have to deal with the jungle itself including the heat, wildlife, disease, and the fact that cover and concealment work both ways.

What Does the Target Need to be Rescued From?

The second major set of considerations concerns the reason why rescue is needed in the first place. While the actual possibilities are almost limitless here, I think they actually boil down to two broad categories:

In the case of these generalized threats, usually either the party or thing to be rescued is already in the threat’s area of effect, or the hope is that you can get who or whatever it is out of the path of the onrushing threat before it arrives.

Remember, you’re not limited to a single threat or a single type of threat. Trying to save people being stalked by werewolves as a forest fire sweeps toward you all would be tense and dramatic!

Remember that for a lot of rescues, getting to the target and helping them is the easy part. Getting out is where it gets dicey; needing to sneak or fight past security, carry wounded people to safety, cross a hostile border, or evade pursuers can make the back end of a rescue just as tense as the beginning, if not more so. Getting wounded crash survivors out of a swamp full of gators and piranhas is way harder than getting in!

What Complicating Factors Exist?

Most rescue operations have some sort of complication. Otherwise, you have an errand, not a rescue.

As with previous sections, don’t be shy about using more than one of these or different types, as long as it doesn’t add up to frustration for your players.

GMing Pitfalls For Rescue Scenarios

Because the concept of a rescue is so broad and because it tends to run on a specific set of emotional resonances (time pressure and a desire to help chief among them), there are a few specific pitfalls to watch out for when running a rescue.

Final Thoughts

Rescue scenarios are among the most versatile and dynamic missions you can run. They typically have a good mix of tension, drama, variety, and challenge, and there are fewer things that feel more heroic than swooping in to save someone. You can also combine rescues with other mission types very easily and spontaneously – drop a friendly prisoner in a cell during a dungeon crawl or infiltration mission, have an NPC ally get dragged off by a monster during an exploration, have a team member get caught during a heist – all of these can add stakes and tension to an existing scenario. Have you ever run a rescue operation in one of your games? Do you have any tips for them not covered here? Tell us below!

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1 Comment To "To the Rescue! Tips for Running Rescue Missions"

#1 Comment By David On May 3, 2025 @ 6:20 pm

Great tips!