- Gnome Stew - https://gnomestew.com -

Tips for Creating Scenarios and Story Arcs

Roleplaying Tips [1] has posted a two-part series entitled “Hipbone’s Connected to the Thighbone” that offers advice on scenario and story arc creation.

Part one [2] is all about building adventures. It includes some great advice about loosely assigning roles to the PCs: stimulator, foil, detective and driver. (Even if you skim the article, read this section — it’s excellent.)

Part two [3] opens with advice on tying the various elements of your adventure into a unified whole, and then moves into story arcs, finishing with a brief note about extending this technique to campaign creation.

Adventure creation is an area where I can just never get enough help — it’s something I’ve always struggled with as a GM. Even if this is one of your strengths, though, you might find some surprises in these two articles.

Comments Disabled (Open | Close)

Comments Disabled To "Tips for Creating Scenarios and Story Arcs"

#1 Comment By John Arcadian On March 7, 2007 @ 6:09 am

So that is really a great article and way to look at it. Plus the tip a few articles back about using pictures of minis for tokens. Rock on.

#2 Comment By VV_GM On March 7, 2007 @ 8:56 am

I subscribe to Roleplaying Tips, and that is one of the best articles they’ve had in my opinion. I agree with Martin that adventure writing is one of the harder tasks a GM has. Anything that makes it easier for me is something that I am grateful for.

#3 Comment By Mike Bourke On March 10, 2007 @ 9:25 am

Thanks for the compliments, guys; glad you found the articles useful.

#4 Comment By Martin On March 23, 2007 @ 7:22 am

Thanks for dropping in, Mike! If you ever want to write a guest post about adventures for TT, consider this an open invitation (and just drop me a line if you’re interested).