Roleplaying Tips has posted a two-part series entitled “Hipbone’s Connected to the Thighbone” that offers advice on scenario and story arc creation.
Part one is all about building adventures. It includes some great advice about loosely assigning roles to the PCs: stimulator, foil, detective and driver. (Even if you skim the article, read this section — it’s excellent.)
Part two opens with advice on tying the various elements of your adventure into a unified whole, and then moves into story arcs, finishing with a brief note about extending this technique to campaign creation.
Adventure creation is an area where I can just never get enough help — it’s something I’ve always struggled with as a GM. Even if this is one of your strengths, though, you might find some surprises in these two articles.
So that is really a great article and way to look at it. Plus the tip a few articles back about using pictures of minis for tokens. Rock on.
I subscribe to Roleplaying Tips, and that is one of the best articles they’ve had in my opinion. I agree with Martin that adventure writing is one of the harder tasks a GM has. Anything that makes it easier for me is something that I am grateful for.
Thanks for the compliments, guys; glad you found the articles useful.
Thanks for dropping in, Mike! If you ever want to write a guest post about adventures for TT, consider this an open invitation (and just drop me a line if you’re interested).