- Gnome Stew - https://gnomestew.com -

THE ONLINE TABLETOP: Using Traditional Maps

Online, virtual tabletops (VTT’s) now allow more people to game than ever before.  Regardless of geography, or work and family commitments, it’s possible for almost everyone to find a game that fits their needs.  This article is the first in a series examining different aspects of being an online GM.  Even if you don’t play online, hopefully you can find some food for thought here.

Let’s first look at traditional, top-down maps.  These are the gridded maps we’ve all loved for decades.  Online VTT’s allow you to upload large, detailed maps without the expense of printing.  A GM can often pre-load the map, expand it to a convenient size, black out the areas that they don’t want players to see, and even hide NPC’s and monsters on a “GM-only” hidden layer.

You can find more maps than you’ll ever need online, or you can generate your own using any graphics program.  Two online map makers that I use are:

http://donjon.bin.sh/fantasy/dungeon/ [1]

and

http://pyromancers.com/dungeon-painter-online/ [2]

The first generates random dungeons, and the second allows you to draw your own.  Top-down maps for VTT’s have some advantages and concerns that we should look at.

Advantagesrumild20 [3]

Concerns5618136_orig [4]

  [4]

 

 

Going Mapless

Often tabletop games are played by having the DM sketch the map on paper or a grid sheet during play.  VTT’s usually have freehand drawing tools to help you do this as well.  A small graphics tablet makes things easier, but in a pinch you can use the mouse.  This “on-the-fly” mapping has at least a couple of advantages.

Next time we’ll discuss other types of images you may want to use.  We’ll look at background images, area maps, and player handouts.  Until then, let us know what your thoughts are on this column below.

10 Comments (Open | Close)

10 Comments To "THE ONLINE TABLETOP: Using Traditional Maps"

#1 Comment By Gamerprinter On June 18, 2014 @ 2:57 am

Oh, now you hit my favorite topic (maps). I’ve got a ton of RPG maps both published and personal, map icons, map tiles and more. I am currently writing a series of map tutorial guides using Photoshop, Illustrator, GIMP, Inkscape and Xara Photo & Graphic Designer 9, with the first book to release soon.

I prefer top-down, though I create isometric maps sometimes. I also do both hand-drawn and photo-realistic maps sometimes creating 3D object content.

I am able to emulate depth effectively using bevels and shadows – even on strictly top-down views. Lots of people use the maps I create and post on my G+ community using their favorite VT apps – roll20, MapTools, etc. I create on average 2 maps per week.

#2 Comment By John Fredericks On June 18, 2014 @ 4:27 am

Gameprinter, thanks for the reply. Obviously mapping can be a hobby unto itself. I often feel guilty when I use a map I found online rather than doing it by hand.

But sometimes you have to, real life and all that.

#3 Comment By Jim Young On June 18, 2014 @ 7:33 am

This is actually my first post after reading for a long time. VTT for me is a game changer. I played a lot of tabletop rpgs as a kid, and wanted to play with my own kids now as an old guy. With all the advances in video games, I wanted an approach that was a little less abstract than what we used to do with grid paper and such. I also didn’t want to get into erasable battle mats and figurines as we used to do for 1e back in the day. So I started looking for options and found MapTool. After seeing what it could do it really fired my imagination, and I started gaming a new way at the table with my boys.

What I do is run off a laptop at the table and display images to a second computer monitor that is angled for my kids to see. As I’m working up a scenario to run through, I’ll collect images and maps in a folder and pull them up on the screen when necessary.

As we play Star Frontiers, I’ll usually keep a map of the sector on the screen, or if they are planetside I’ll have a map of the surface. We’ll roleplay through the various scenes and I’ll add images to aid in describing areas, creatures and npcs.

I ran into the “uh oh…a top down map… I pull my pistol out…” issue and have since changed tactics to only use them once we knew combat was about to begin.

#4 Comment By John Fredericks On June 18, 2014 @ 8:01 am

Jim, I have a friend who places a tv flat on a table, and uses a VTT for his mapping. Not sure if they put little figures on it, or use tokens.

Sure saves a lot of printer ink. I think it is a neat idea. Another fellow I know a little has a projector on the ceiling and shoots it down onto a white board. Then they can marker it up to their hearts content.

Great tools.

#5 Comment By John Fredericks On June 18, 2014 @ 8:13 am

And kudos on Star Frontiers. I only got to play it a little back in the mid-80’s. Would love to play again.

#6 Comment By Scott Martin On June 24, 2014 @ 10:32 am

Hi John. How long does it take you to create a custom battlemap using something like Dungeon Painter? I’m dog slow, but assume I’d get faster with practice. Or is stealing and repurposing maps the more practical route?

In the end, it’s all better looking than faint pencil chicken-scratch on grid paper that I used in the 80s. I also worry a bit about mixing grid with a few heavy lines (for speed) with beautiful pre-prepped (or borrowed) maps.

#7 Comment By John Fredericks On June 24, 2014 @ 6:04 pm

I can whip up a map fairly fast in Dungeon Painter. The image at the top of the article was designed with it. Obviously you can spend HOURS on Dungeon Painter if you like, but for a quick custom map, it can’t be beat. I could whip up a simple dungeon (few rooms, maybe a bit of furniture) in under twenty minutes.

Try donjon too if you want a map with caves. I have also just drawn the old pencil and paper maps and scanned them. Then I can make them completely custom. With a little image work, you can add stone patterns, etc…

There are more maps online than you can ever use in yoru GMing career, and I use them too. But nothing like drawing your own.

#8 Comment By John Fredericks On June 24, 2014 @ 6:05 pm

And donjon will also give you a randomly stocked dungeon, of you like. While I doubt you would use it as is, it may still suggest some ideas that you wouldn’t have considered on your own.

#9 Comment By Gamerprinter On June 26, 2014 @ 2:39 pm

I have a bunch of free rough draft map tutorials and many map samples on my G+ community for my Map Tutorials Guide project:

[5]

#10 Comment By John Fredericks On June 26, 2014 @ 3:05 pm

Thanks for the link Gamerprinter!