On June 4th, we’ll be opening preorders for our newest book: Phil Vecchione’s Never Unprepared: The Complete Game Master’s Guide to Session Prep, published by Engine Publishing. You can read more about the book itself in our first announcement — today I want to share the cover and a sample from the foreword by Sean Patrick Fannon.
Our cover artist, Matt Morrow, supported by our art director, John Arcadian, and our graphic designer, Darren Hardy, did an amazing job on this puppy:
What I love about this cover is that the central figure looks like an interesting character to play, or to meet in the game. Whatever she’s preparing for, it looks dangerous — and fun.
She’s also more than just a pair of big boobs, which is important. I could talk all day about gender and racial inclusivity in our books, especially this one, but suffice to say that it’s an issue that bugs the shit out of me and this team has done an awesome job of ensuring that Never Unprepared’s artwork bucks the trend.
You’ll also find this same theme — preparation in all its forms — in the interior artwork by Matt Morrow and Christopher Reach. I’ll share some of those pieces later this month.
Foreword by Sean Patrick Fannon
You may know Sean Patrick Fannon as the creator of Shaintar, the author of The Fantasy Roleplaying Gamer’s Bible, as the man behind OneBookShelf (best known for DriveThruRPG and RPGNow), his love of Savage Worlds, or his sprawling convention games. Sean is awesome, and Phil and I were ecstatic when he signed on to write the foreword for Never Unprepared.
Here’s an excerpt from his foreword — one that does double duty as a great summary of what the book is about, and what makes it unique, summed up as only Sean can:
Phil, on the other hand, has taken his expertise as a project manager and his genetic predisposition to nigh-obsessive preparedness and applied these qualities to an entirely systemic and effective treatise on the matter. He’s broken down the whole of the concept, applied a step-by-step presentation of all of the factors you need to consider, and presented it all in a clear, concise, easily grasped way.
Most importantly, he’s demystified the whole concept of “game prep.” It’s no longer the boogie-man waiting at your desk a couple of hours before game time, ready to stress you out beyond measure before people start showing up for your game. It’s also no longer that arduous, tedious task you have to force yourself to close the latest MMORPG or YouTube video to drudge through during the week. It’s a reasonable, manageable task that will actually be fun to perform, and it will take a lot of stress off of you by the time that first player arrives.
The best part of this book is that Phil doesn’t just lay out a list of steps that every GM must follow to the letter. Honestly, that would be fairly useless as well as pretentious. A wiser man, Phil, in that he instead guides you in evaluating your needs as a GM, based on your style of play. From there, he helps you figure out the steps that make the most sense for you.
Without beating you over the head with them, we’ll be doing a couple more previews of Never Unprepared this month. Stay tuned!
I havealways been a quick prep, think on my feet, GM. I am always looking to take things to a higher level. This looks amazing. I wait in anticipation.
I can’t wait for this! I haven’t been unhappy with my prep in the past two years, but having more tips, tricks, and guidelines can’t hurt.
I’ll also let my college’s rpg club know more about this. It could really help some of our budding GMs.
@Kveld Ulf – I tend to be at my best with a similar style of prep (don’t write much, improvise quite a bit), and I was blown away by how much of Never Unprepared I can put to immediate use.
@Razjah – Thanks! I suspect you’ll find tools in Never Unprepared you can use even if you love the way you prep; I did. It’s not “Phil’s way,” although Phil does share his way through the examples in the book — it’s a breakdown of what’s involved in prep, done in a way I’ve never seen before, and then the tools to build a prep method that works for your style, your time, and your game (and which may differ from game to game, etc.).
I really like the cover. I still haven’t seen the content, but the cover looks like a book I’d pick up and read.
Looks great, got a release date? Or Maybe a kickstarter plan?
@Scott Martin – Thanks, Scott! I thought Matt Morrow did an awesome job on it.
@blather – Barring unforeseen circumstances, preorders will open June 4th and likely continue through June. Books should ship to preorder customers in early July.
That in turns means that Studio 2 Publishing, our fulfillment partner, will have them at GenCon in August. They’re likely to be in our webstore in July.
Retailers should have them around October-November.
Fantastic cover! I love it. A few of my favourite publishers have underwhelmed me with their cover art lately, but you haven’t let me down. Top shelf.
@J Gregory – That is AWESOME to hear! Full credit goes to Matt Morrow, John Arcadian, and Darren Hardy for that. My only contribution is hiring very smart, very talented people.
@J Gregory – I’ll second Martin’s comment that Matt and Darren did an INCREDIBLE job on the cover. Darren did the graphic design and Matt’s phenomenal art just shines. There are lots of fun inside jokes scattered around the table.