This is the last article that I will write for Gnome Stew, and I wanted to use it to thank all of the Gnome Stew gang and the readers. At first I had plans to make some sort of grand statement regarding games, theories, and the state of RPGs in general, but I realized that such statements are exactly what our community does not need. Further segmenting RPG enthusiasts into different camps would only do more harm than good in the long run.
Writing for this site has been a pleasure. All of the gnomes and all of the fans have made this experience a great one. I am very grateful to all of you for what has been a marvelous opportunity for me.Â I have learned a great deal about writing, being a game master, and the art of blogging in general. All of the gnomes are great people to work with, and my departure is one of fond farewells from the project and not from the friendships. I will continue to be in contact with the remaining Gnomes, and I look forward to playing many a game with them at future conventions and online as well.
My Decision To Leave
I am resigning from Gnome Stew because I have too many projects and commitments. If I had more time between family, career, and life in general I would continue to write for Gnome Stew. I do not have that much time though, so I am focusing on the projects that I feel the most passionate about. I would rather do a few things very well instead of doing many things that are mediocre in quality.
What I Will Be Doing
I have a personal goal that I have been putting on the backburner for far too long now. I am a huge fan of the Fudge RPG and I have my own blog called SinisterForces. SinisterForces is also a game system that I am designing based upon the Fudge RPG. I am working the kinks out of what I consider to be some pretty innovative Fudge mechanics. Besides designing the underlying game system I’m also working on a setting that blends steampunk with a Cthulhu-esque mythos.
The basic concept for the setting is that dark elder beings were resurrected and have nearly conquered reality, but this twisted and horrifying world is incomplete. Small groups of “untainted” beings still survive and are they are on the verge of learning the secrets of how their nemeses reform reality. It is a world full of dread and madness, but at the same time hope as the untainted make their last stand against the most ancient of evils.
My goal here is not to create something new, but to produce a game that I want to play. Hopefully others will enjoy it as well once it is published.
I will also continue to be the administrator for You Meet In A Tavern (a forum for game masters where many of us gnomes met online when it was still Martin’s Treasure Tables). YMIAT is a project that has also been on the backburner for far too long, and I want to see its membership grow. Expect to see new features added to YMIAT in the near future.
My New Year’s Resolution
This year my New Year’s resolution is to release a complete beta version of the SinisterForces text by December 31st, 2010. When it is ready I will be sure to contact my friends at Gnome Stew to drum up some interest in the game. Until that time I will be writing, revising, pulling my hair out, and running play test games at conventions when possible.
My Final Piece of Advice
Of course, I could not end this article without sharing some words of wisdom with the rest of you (at least I hope there is some wisdom in these words). You come to Gnome Stew for game mastering advice, and game mastering advice you shall receive! My advice to you is:
Always do your best to part on good terms.
You will probably have new players join your group, and old players leave. You may find yourself without any group at all one day, or perhaps too many people interested in playing in your game. The cycle of meeting people and parting ways others is endless.
When the time comes to go your separate ways try to make it a pleasant parting. At the end of your game session say “Thank you.” to the players, shake their hands and tell them that you enjoyed playing the game with them. Make the final act of the night’s session to extend an invitation to gather and play the game again.
If you play a game with others at a convention treat them kindly and with respect. Do not treat the game as a finite event where you play a game with strangers, but as an introduction that can result in lifelong friendships. You might want to handout an email address and invite people to stay in contact with you. In a world where relocation for work and school is becoming more and more common the people you meet at conventions may end up being a part of your regular group someday.
Even when you have to ask someone to leave your group, do your best to part on good terms. People and situations change. Someone that left your group a while back may rejoin the group, and both you and that person may discover that you get along better for some reason. Letting another person know that he or she can attempt to join the group again at a later date at least gives that person a possible incentive to change.
So part on good terms, and remember that the GM is a player too. Have fun with it!