Tag: Spotlight

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Gnome Spotlight: Big Bad Con & Gaming For All

Welcome to the second installment of Gnome Spotlight, where we highlight gamers doing good. Today I’m excited to share the really cool programs and practices of a convention that consistently gets rave reviews: Big Bad Con. It’s a tabletop and live action gaming convention, boasting a...

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Spotlight, Screen Presence, and the Star

One of the mechanics built into Primetime Adventures is called Screen Presence. It’s a mechanic that goes on everyone’s character sheet, but has to be coordinated by everyone before anyone can set it. Screen Presence is awesome in Primetime Adventures… and might amp up your...

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A Simple Trick To Keep The Spotlight Moving

  One of the things that bugs me when I’m a player is the fact that games can tend to get really bogged down if the spotlight gets stuck on one player or style of play. Sometimes it is hard to avoid, and the nature of a particular session will be on one style of play or a particular...

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Connect the dots and get to work!

Pixedragon asked (in the suggestion pot) about several things that often tangle together into a big knot: mysteries, clues, and the GM’s spotlight versus the player’s flashlights.

One thing that a good railroaded adventure (or module) has going for it is coherence. Because the players don’t have many options, the GM can spend a lot of effort working on the scenes that they know will happen. Even in a less structured game, the GM is still (usually) the arbiter of scene setting. There are at least two paths a GM can take when the game starts grinding gears.

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Shadis Magazine

I was cleaning our office [aka, the room where we toss piles of junk] last night when I stumbled on a box. As soon as I opened the box I smiled. I would have sworn that I’d tossed them out a few years ago– a mistake I rued. The magazine I found was Shadis. As soon as I saw the cover...

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Whose hand swivels the spotlight?

Recently Vanir brought back a good post about the spotlight– who gets personal (as opposed to group) attention. Much of the article is about how a player should treat spotlight time, which started me along a path of thinking– who is responsible for spotlight distribution? Before I dive...

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