Tag: player input

How Phil Got His Groove Back

Months ago I wrote about my Dreaded Slump, and things were looking pretty bleak for my GMing. I shared with you some ideas of how I was going to break out of that slump and get back behind the screen. I also promised that when I did I would share what I learned. I am happy to report that my slump...

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You Asked for Player Input for a Reason

Years ago I played in a game where the GM asked us to help creating the area around our starting town. We brainstormed landmarks, terrain types, enemies, allies, secret societies, and treasures. Sure, our starting area was a little rough, but it was full of cool stuff, and everyone had at least a...

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