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Tackling The Tarrasque With 15 Rounds And A Rabbit

Posting with the body of the defeated Tarrasque, the bodies of their fallen comrades, and the illusion of a giant still fighting in the background.

The illusion of the Giant still fights in the background.

As I’ve been getting pulled farther and farther back into the D&D 5e fold, I’ve taken to running more interesting concept games alongside the longer form mini-series campaigns [1] I like to do. I’ve also been running a lot of games for the group of teens at the Worthington library through the Knights of the Northwest program [2]. Since the teens there are always up for a challenge, I decided to bring out something I’ve always wanted to do in a Dungeons and Dragons game – a fight against the Tarrasque [3] as the end point to an adventure.

A Super tarrasque5eQuick Primer On The Tarrasque

If you’re not familiar with the Tarrasque, it is an epic monster that has been around since AD&D. Over the various editions it’s been an incredibly formidable foe who only the highest level PCs take on. Forums like Reddit, RPGNet, ENworld, and Giant In The Playground are full of strategies to tackle the monster and formulas for taking it on at incredibly low levels. In the current edition of D&D (5e), the Tarrasque has fewer of the nastier powers of older editions to bring it in line with the lower magic of the system. So, no major regeneration or requirements of wishes to keep it down. Still, with 676 hit points, advantage on all magic resistance rolls, a reflective carapace that makes all ranged spell attacks USELESS, a frightful presence before making its 5 brutal attacks, and reactionary legendary actions that trigger at the end of the PCs turns… well, it’s still pretty brutal.

My Tarrasque was mostly 5e raw, and no rolls were fudged. I did drop in a bit of old school flavor and mechanics to make it even more challenging. On every 3rd round it rolled a d6, and on a 5 or 6 it regenerated 100 hit points. To keep it dead the group needed to use a wish otherwise it would regenerate within a year. Here’s how it went.

15 Rounds Till The End

Aftermath

The players had a great time, and I probably could have used the Tarrasque in even more deadly ways, but I was aiming for a fun, brutal, and semi-logical session. Where and when the Tarrasque decided to attack was based on what was making itself the biggest threat. Having backup characters made it so that the group could probably outlast the Tarrasque, but a 20th level group of adventurers preparing to face down something epic like this would have done research and brought backup or an army. For the context of the one-shot concept of taking on the Tarrasque, this was great. I rewarded interesting player ideas, pulled no punches, and it came down to the last minute. Prismatic Wall is a darn brutal spell meant for a foe like this. If the Tarrasque had been a more intelligent creature, it might have avoided that area at all costs and waited out the other attacks until it could heal. All in all, the players had a great time and the teens really loved this as an endcap. I think I’ll do a better paint job on the mini and make a convention game out of this scenario with pregens more geared to the encounter. It fits well into a short slot, and a four hour convention game would be perfect for this sort of thing. Super hard mode could have one or two cultists of the Tarrasque buffing and healing it.

It’s great fun to watch players jump into the concept and have a very pure experience of the game side of roleplaying games. The play aspect and building up of characters is an incredible part of the fun for a campaign, but rarely do you get the chance to build up to an encounter of this epic of a level without playing for a solid chunk of time in a very dedicated way. I would recommend whipping out a concept game like this every so often for something fun and quick. It’s satisfying in a completely different way, and really how often do you get to run a Tarrasque and kill the characters with abandon?

What do you think of concept games like this? How would you have defeated the Tarrasque? How would you have made it more deadly? Have you ever been in a game like this?

5 Comments (Open | Close)

5 Comments To "Tackling The Tarrasque With 15 Rounds And A Rabbit"

#1 Comment By Philippe Marcil On July 19, 2016 @ 6:38 am

This session sounds like it was really fun. The dancing giant and rabbit are a nice hilarious touch, it the kind of craziness my group is always creating.

Cutting to the end of a campaign is a very cool idea, I am certainly going to try it.

I am wondering if there is other part of a campaign one can zoom in which would also be satisfying. Introduction scenario exist a plenty so I don’t see the point (from boxed set scenario, introductory adventure and failed campaign).

Would a middle of a campaign be fun to play? What about the end of a story arch in a grander campaign?

#2 Comment By John Arcadian On July 19, 2016 @ 9:54 am

It was a ton of fun and I’ve got another group running in a similar game. One player is leaving so we are doing the same sort of shortcut to the end fight against the Tarrasque. This one will be less crazy — I hope 😉 — and the players won’t have backup characters.

I’m having them do a short storytelling before the battle starts to narrate what occurred in the campaign during some of the stuff we skipped. We might go back and play those out as one-shots, which would be cool.

#3 Comment By Angela Murray On July 19, 2016 @ 5:19 pm

Sometimes I start to wonder if we should have Monty Python’s Holy Grail be required viewing to come to certain cons and gaming events. They make me feel so old… 😉

This sounds like it was a blast. It’s a really neat idea for a big, epic battle. 🙂

#4 Comment By Bronze Dog On July 21, 2016 @ 2:20 pm

DM places a small plastic castle on the mat.
PC1: Camelot!
PC2: Camelot!
PC3: Camelot!
Hireling: It’s only a model.

#5 Comment By Servek On July 21, 2016 @ 8:50 am

Oh, I’m going to have some fun with this concept in the future for sure. Drawing up these kinds of things will be good practice for figuring out how to play out awesome boss battles that you see so rarely. 🙂