He said, “These articles are some of the best advice I’ve ever read on writing adventures, and hardly anyone has seen them.”
All five articles Roger recommends come from the Andy Collins’s “Craft (Adventures)” column, and he’s right about them being well-hidden on WotC’s site. Here they are:
- Two Hundred Minutes and the Bonus Encounter (writing for a 4-hour time slot)
- The Adventure Framework (adventure structure)
- The Adventure Comes to Life (choosing a theme)
- Going Through the Paces (pacing)
- It’s All About Style (adding flavor and color)
They’re written with RPGA game masters (and therefore, D&D) in mind, but there’s plenty of good advice for GMs of all stripes. Whether you’re writing a con scenario for the first time (and if you are, don’t miss I Was a Virgin Convention GM) or putting an adventure together for WoAdWriMo, these articles are worth a read.