Ten Baseline Assumptions About How the Game is Run, by Rich Burlew (game designer and creator of The Order of the Stick), examines ten things common to many games (but especially D&D) that are often not discussed before the game, but should be.

Rich never actually says “social contract,” but if you discussed all ten of these topics before your next game, you’d have a pretty solid social contract all set up and ready to go. (Related TT posts: Social Contracts for RPG Groups, Active vs. Reactive and the social contract section of our GMing wiki.)