
Photo by: https://www.flickr.com/photos/barbasboth/
Some games have quirks, traits, aspects, and other goods along those lines baked right into the game. I’m mainly thinking of GURPS, Hero System, Fate, and Savage Worlds. There are plenty more games that I didn’t list here that have some way to customize and define your characters beyond “I’m a dwarven barbarian with an axe.”
This article is more for those gamers playing the games without these baked-in features of the game, but it can also assist the games that do have these structures.
As a player, I’ve found that my characters are more enjoyable (and memorable) if they have a quirk or three. I generally don’t do more than three because then the character gets annoying to play and to be around. I may even adopt new quirks or allow an old one to be overcome (or simply fade away) as game progresses because of in-game activities.
As a GM, I love adding one quirk (maybe two if it’s a major character) to NPCs that I want the players to remember. It’s a mental hook for them to hang their memory on. They may not remember that “Ragnar” was the fellow with the McGuffin, but they’ll certainly remember “the fellow with the bad limp and comb-over hairstyle.” These mnemonic clues can ease the game for players. This is especially true for those campaigns that may have long gaps between sessions (like a monthly game).
So, let’s get on to some tables you can roll on to generate some quirks. As always, random generation tables are going to produce some really odd results, so use them to spark your imagination. In other words, don’t take the results literally…. Unless that really works for you and your group.
Physical
To find a physical quirk, roll a d4 to determine which list to use. Then roll a d20 on that list.
-
- Adaptable
- Aggressive
- Animated
- Antsy
- Careless
- Cheap
- Colorful
- Comical
- Conventional
- Creative
- Cultivated
- Debonair
- Destructive
- Dignified
- Disciplined
- Energetic
- Excessive
- Extravagant
- Fanciful
- Farsighted
-
- Fastidious
- Flamboyant
- Flashy
- Flexible
- Formal
- Gentle
- Glamorous
- Grandiose
- Gregarious
- Hardworking
- Hyper
- Idle
- Inactive
- Industrious
- Inflexible
- Intense
- Irritating
- Lackadaisical
- Lazy
- Loutish
-
- Meticulous
- Militant
- Nearsighted
- Nervous
- Orderly
- Organized
- Ostentatious
- Peculiar
- Plain
- Polished
- Pompous
- Precise
- Professional
- Proper
- Provocative
- Pushy
- Resourceful
- Respectable
- Restless
- Rough
-
- Savage
- Sensual
- Shallow
- Showy
- Simple
- Sleazy
- Slothful
- Slow
- Sluggish
- Sneaky
- Sophisticated
- Swaggering
- Threatening
- Tireless
- Unassuming
- Unblemished
- Uncouth
- Vain
- Versatile
- Weak
Mental
To find a mental quirk, roll a d6 to determine which list to use. Then roll 2d20 on that list.
-
- Absent-Minded
- Academic
- Adaptable
- Adventurous
- Alert
- Ambitious
- Analytical
- Apathetic
- Argumentative
- Arrogant
- Artistic
- Bewildered
- Bookish
- Boring
- Bossy
- Braggart
- Brainy
- Bratty
- Bright
- Broad-Minded
- Bullheaded
- Calculating
- Callous
- Carefree
- Careless
- Cautious
- Charitable
- Clever
- Close-Minded
- Colorful
- Composed
- Confident
- Considerate
- Contemplative
- Controlling
- Conventional
- Cooperative
- Corrupt
- Crafty
-
- Cranky
- Creative
- Critical
- Curious
- Dauntless
- Deceptive
- Decisive
- Dedicated
- Deep
- Defiant
- Dense
- Dependable
- Determined
- Devoted
- Diligent
- Disciplined
- Dishonorable
- Disorganized
- Distracted
- Doubtful
- Down-To-Earth
- Driven
- Droll
- Dutiful
- Eccentric
- Eloquent
- Enthusiastic
- Exact
- Fair-Minded
- Faithful
- Faithless
- Fanatical
- Fearful
- Flighty
- Focused
- Foolhardy
- Forgetful
- Frugal
- Generous
-
- Gentle
- Gossipy
- Greedy
- Gullible
- Hardworking
- Hasty
- Headstrong
- Heartless
- Heedless
- Hesitant
- Honest
- Honorable
- Hospitable
- Hostile
- Humane
- Humorless
- Idealistic
- Illogical
- Imaginative
- Impolite
- Impulsive
- Inactive
- Indecisive
- Industrious
- Inflexible
- Ingenious
- Inquisitive
- Insecure
- Insightful
- Intense
- Introspective
- Introverted
- Inventive
- Irresponsible
- Keen
- Knowledgeable
- Lackadaisical
- Learned
- Logical
-
- Long-Winded
- Loyal
- Manipulative
- Materialistic
- Meddlesome
- Meditative
- Meek
- Melodramatic
- Merciful
- Meticulous
- Militant
- Mischievous
- Miserly
- Modest
- Naive
- Neurotic
- Nosy
- Obedient
- Objective
- Obliging
- Oblivious
- Observant
- Obsessive
- Obstinate
- Open-Minded
- Optimistic
- Orderly
- Organized
- Orthodox
- Patient
- Peaceful
- Perfectionist
- Persistent
- Pious
- Polite
- Possessive
- Positive
- Practical
- Pragmatic
-
- Precise
- Prejudiced
- Proactive
- Professional
- Proper
- Prudent
- Prying
- Radical
- Rash
- Rational
- Realistic
- Reasonable
- Rebellious
- Reckless
- Refined
- Relaxed
- Reliable
- Resentful
- Reserved
- Resourceful
- Responsible
- Restless
- Restrained
- Reverent
- Rude
- Ruthless
- Scatterbrained
- Scheming
- Secretive
- Sensible
- Shallow
- Simple
- Skittish
- Slow
- Snooping
- Speculative
- Spineless
- Stingy
- Structured
-
- Stubborn
- Studious
- Submissive
- Subservient
- Systematic
- Thick-Headed
- Thorough
- Thoughtful
- Thoughtless
- Thrifty
- Tolerant
- Truthful
- Two-Faced
- Uncertain
- Uncooperative
- Uncouth
- Understanding
- Unreliable
- Unstable
- Untruthful
- Vain
- Verbose
- Versatile
- Vigilant
- Visionary
- Vulgar
- Wary
- Wasteful
- Watchful
- Weak
- Well-Mannered
- Wicked
- Willful
- Wily
- Windbag
- Wise
- Wishy-Washy
- Witty
- Workaholic
Emotional
To find an emotional quirk, roll a d6 to determine which list to use. Then roll 2d20 on that list.
-
- Abrasive
- Accepting
- Affable
- Affectionate
- Aggressive
- Agreeable
- Aloof
- Amicable
- Amorous
- Amusing
- Annoying
- Antagonistic
- Antisocial
- Anxious
- Appealing
- Appreciative
- Arrogant
- Assertive
- Audacious
- Authentic
- Bellicose
- Benevolent
- Big-Hearted
- Bitter
- Bloodthirsty
- Boisterous
- Bold
- Boorish
- Brave
- Bubbly
- Calm
- Carefree
- Caring
- Caustic
- Cautious
- Cheerful
- Childish
- Chivalrous
- Clingy
-
- Cocky
- Cold
- Colorful
- Compassionate
- Composed
- Compulsive
- Conceited
- Confrontational
- Congenial
- Considerate
- Contemptuous
- Content
- Constrained
- Courageous
- Courteous
- Covetous
- Cowardly
- Crabby
- Critical
- Crude
- Cruel
- Cynical
- Daring
- Dashing
- Dauntless
- Deep
- Demanding
- Demure
- Dependable
- Depressed
- Destructive
- Detached
- Devoted
- Dignified
- Diplomatic
- Direct
- Disciplined
- Discourteous
- Discreet
-
- Disdainful
- Docile
- Doting
- Dour
- Earnest
- Easygoing
- Ebullient
- Edgy
- Egocentric
- Encouraging
- Energetic
- Entitled
- Envious
- Erratic
- Evasive
- Excessive
- Excitable
- Extroverted
- Exuberant
- Faithful
- Fervent
- Fickle
- Finicky
- Flippant
- Flirtatious
- Frank
- Free-Spirited
- Friendly
- Frigid
- Frisky
- Frivolous
- Fun-Loving
- Funny
- Fussy
- Gallant
- Garrulous
- Gentle
- Genuine
- Gracious
-
- Grateful
- Gregarious
- Grouchy
- Guarded
- Gutsy
- Happy
- Happy-Go-Lucky
- Hateful
- Haughty
- Helpful
- Heroic
- Hopeful
- Humble
- Icy
- Ill-Tempered
- Immature
- Insolent
- Intense
- Jaded
- Jealous
- Jovial
- Judgmental
- Kind
- Lighthearted
- Lively
- Loving
- Macho
- Magnetic
- Mean
- Mercurial
- Merry
- Meticulous
- Militant
- Moody
- Morbid
- Nagging
- Narcissistic
- Negative
- Nervous
-
- Neurotic
- Nurturing
- Ornery
- Outgoing
- Over-Confident
- Overbearing
- Oversensitive
- Paranoid
- Passionate
- Pensive
- Peppy
- Persistent
- Pessimistic
- Petty
- Phony
- Playful
- Pompous
- Private
- Protective
- Proud
- Provocative
- Pushy
- Quarrelsome
- Raucous
- Relentless
- Resolute
- Respectful
- Romantic
- Rowdy
- Savage
- Scornful
- Sedate
- Selfish
- Selfless
- Sensual
- Sentimental
- Serene
- Shifty
- Showy
-
- Silly
- Sincere
- Sleazy
- Sly
- Sneaky
- Sociable
- Sour
- Spirited
- Spiteful
- Spoiled
- Spontaneous
- Spunky
- Sulky
- Superficial
- Swaggering
- Sympathetic
- Tame
- Temperamental
- Tenacious
- Tender
- Threatening
- Timid
- Touchy
- Trusting
- Trustworthy
- Uneasy
- Uninhibited
- Unruly
- Unstable
- Upbeat
- Vengeful
- Vindictive
- Volatile
- Weak-Willed
- Whimsical
- Whiny
- Wholesome
- Withdrawn
- Zealous
A side note: Yes, I’m aware that 2d20 on a “linear list” isn’t a fair chance for each item on the list, and I didn’t cultivate the list to make oddball quirks more or less likely. I just decided that it’d be easier to lay it out the way I did rather than a d12 followed by a d20, which would be more mathematically fair. It would also give us a chance to use those rarely-rolled d12s. Ah well, such is how I have things done.
I hope you’re able to use this list of quirks and traits in your various games!