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Playing Alignments in RPG: Good or Not-so-Good?

Good, Evil, Chaos, Lawful, which direction does your character go?

When I started playing D&D in grade school back last century, the D&D Player’s Handbook was carved on stone tablets. Okay, I am exaggerating, but I was around for the first and subsequent editions in the early 1980s. For some reason, alignments were a big deal.  In 5e, I recognize that the restrictions on alignments have been loosened. I mean, you can play an evil Paladin now if you really want to!

However, in another game that I have played in for 9 years and counting, I play a lawful good cleric, who strays away from her alignment and her faith, and my character had to atone for it. My cleric’s fall from grace brought another interesting element to the story.

In this article, I would like to discuss character alignments in the D&D 5e gaming system, monsters and alignments, and the advantages and disadvantages of playing characters with opposing alignments.

Defining Character Alignments

The word alignment is tossed around a lot of tables in the RPG community, so let’s define it.  What is the definition of alignment? According to the D&D Player’s Handbook, “Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.”

Also, creatures who do not have rational thought are classified in the D&D Player’s Handbook as unaligned. (The Gelatinous Cube comes to mind first. Don’t ask me why.)

The Good, the Bad, and the Indifferent: The Nine Character Alignments

Let’s start with the good alignments because it’s probably good karma. Here they are, paraphrased from  the D&D Monster Manual, the D&D Player’s Handbook, and my own RPG experiences:

Let’s continue with the bad. Admittedly, I wrote an article recently about the best evil classes, and it felt a little strange because I’ve always played characters with good alignments. Perhaps the critics portraying RPG as demonic worship and evil in the 1980s and 1990s is etched in my head. Anyhow, here are the evil alignments:

 And finally, the Neutral alignments, indifferent, meh.  The self-centered and not caring-so-much. The self is more important than others.

Monsters and Alignments

My findings with going through the D&D Monster Manual are that there are not a lot of monsters with neutral alignments. If the monster is not inherently good or evil, they are generally lumped in as Neutral or unaligned. I guess it makes sense for more monsters to be evil, because if they don’t really care, then there may not be a reason for many encounters.

I also purposely did not include character classes in the evil alignment categories, because in 5e, almost any class can be any alignment. Admittedly, it’s still hard for my 1st edition RPG paradigm to envision an evil Paladin or a Lawful Good rogue.  Of course, the default is always, always the Dungeon Master.

Advantages and Disadvantages of Different Character Alignments in a Party

So, in this made-up scenario, let’s pretend that the DM allows PCs to play any alignment they wish, without restriction. Here are some of the advantages and disadvantages of having vastly different alignments in a party.

Advantages

Disadvantages

Conclusion

In this article I have defined the 10 alignments, including the unaligned, in the D&D 5e universe, briefly discussed monsters and alignment, and covered some of the advantages and disadvantages of playing good, evil, and neutral characters in the same party. These advantages and disadvantages are not exhaustive by any means, especially since current editions of D&D are evolving into a more narrative scope and are less rigid in rules since the 1st edition (trip over a wire and end up with a Total Party Kill (TPK)).  What are your thoughts concerning alignments as a Player Character? As  a DM?