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Martin’s Maxims for GMs

Johnn Four, of Roleplaying Tips [1], encourages gamers to “Have more fun at every game.” Robin Laws wrote Robin’s Laws of Good Game Mastering. Vincent Baker came up with the Lumpley Principle [2].

All three are concise, effective ways of summing up Johnn’s, Robin’s and Vincent’s views on gaming — and more importantly, they’re useful to the larger RPG community.

In thinking about what drives me as a game master, I realized that I have my own philosophy of GMing. It’s been very helpful to me (and still is!), and I hope it will be similarly useful to other GMs. It needs a catchy name, though, so I’ve decided to call it Martin’s Maxims for GMs.

This is a bit of play on Robin’s Laws, of course, but it’s also an homage: Robin Laws speaks with a great deal more authority on the topic of GMing than I do, he rocks, and he’s rocked for a long time. I’m not trying to equate myself with him.

Martin’s Maxims are a fun way for me to add to the discourse on game mastering — which is one of the main reasons why I started Treasure Tables in the first place.

First: Why “maxims?” Partly because I like the alliteration, but primarily because that word best expresses what I’m getting at. Dictionary.com [3] defines a maxim as:

A succinct formulation of a fundamental principle, general truth, or rule of conduct

Martin’s Maxims are about becoming a better game master. They’re intentionally general, because they can be applied to many GMs in many situations, and they’ll probably seem obvious to a lot of people (which isn’t a bad thing). That obviousness is part of what makes them useful, though — just like “Have more fun at every game.”

Martin’s Maxims for GMs

  1. Never stop learning how to be a better GM.
  2. When you run games, try new things.
  3. Learn from both sides of the screen.

A little while back, I saw a messageboard thread in which several posters mentioned that in terms of becoming better GMs, they were pretty much done with the learning process. My first thought was, “I’ve been GMing since 1989, and I’m not done with the learning process!” How can any GM ever be done improving their craft?

Like any sufficiently complex, varied activity, GMing isn’t something you master quickly — and because the state of the art, in the form of new games, new approaches and new theory — is always changing, there’s always more to learn. For me, that’s part of what makes it so much fun.

The second maxim covers a variety of “new things,” including games you’ve never played (or run) before, shorter or longer campaigns, different techniques for handling specific aspects of GMing (like building tension, or inspiring your players) — the whole shebang. If it involves gaming, and it’s new to you, then this maxim applies.

The fact that there are always new things in gaming, from fresh takes on old topics to just-released RPGs that make you go “Wow!,” is one of the best things about this hobby. You don’t need to try everything at once, or worry if you’ve been playing the same game with the same group for years and loving it — but keep an eye out for things you haven’t tried, large and small, and give them a shot.

Even though the third maxim is also about learning, like the first one, I find it to be distinct enough to stand on its own. I’ve never met a GM who didn’t also enjoy being a player, and many of us got our start as game masters by doing just that — playing the games we would eventually run. If you want to improve your GMing, though, just playing from time to time isn’t enough. It’s impossible to become a great GM without also considering things from a player’s perspective — and the best way to do that is by letting your experiences as a player inform your decision-making as a GM.

Take a moment and think about your favorite teachers in school. I’d be willing to bet that, along with other factors, one of the reasons that you liked them so much was because they seemed to remember what it was like to be a student, and they taught their classes accordingly. That’s certainly how it was for me. It’s not a perfect analogy, though — the relationship between GMs and their players is different than that between teachers and pupils, but the underlying concept is very similar.

That, in a nutshell, is how I think about GMing. (There is one caveat, though: This is a work in progress. I distilled a lot of my thinking about GMing into these three maxims, but if I come up with a fourth — or a fifth — that meets the grade, I’ll add it to this list.)

Do these maxims resonate with you? Are they things that you’re already doing on a regular basis? In what ways are they different from your own personal philosophy of GMing?

Update: Martin’s Maxims were updated in GMs, Put Your Players First [4], which adds that maxim plus two others.

7 Comments (Open | Close)

7 Comments To "Martin’s Maxims for GMs"

#1 Comment By Joel Tone On November 4, 2005 @ 8:21 am

I like these maxims. I would add something along the lines of “Make sure you and your playes are having fun.” I know I’ve bogged down a couple of times while GMing and it’s usually because I wasn’t enjoying myself. I know I’ve bored a player or two a couple of times because I forgot to include something fun for them to do.

#2 Comment By Martin On November 4, 2005 @ 8:36 am

I considered including something along those lines, although a bit more like, “If something isn’t fun, stop doing it.” I realized that, at least for me, that was kind of part and parcel of GMing — and gaming in general — and decided that it was too general.

Then again, the same argument could be made for Martin’s Maxims, depending on your point of view. In any case, I’m glad you like them. Are they things you do already, Joel?

#3 Comment By Matt On November 4, 2005 @ 7:10 pm

Like you Martin, I am always surprised when people claim that they know everything there is to know about a topic, DMing in this case. How could that ever be true? I am sure that a DM can get to a point where he masters everything he knows about. However, this absolutely does not mean that there are not other things out there that he could learn, if he knew they were there. If you look at how people play RPGs today (all aspects), and compare that to how RPGs were played 20 years ago, you immediately see a LOT of differences. And I know that 20 years from now, people will say the same thing. How can anyone claim that they know it all???

For the rest, I agree completely with your emphasis on learning.

#4 Comment By Joel Tone On November 5, 2005 @ 10:27 am

The one I’m worst at is learning from both sides of the screen. I’m the one who buys the books, has the subscription to Dungeon, reads the messageboards, and so on. Basically I’m the one with the adventures and I like GMing that game too much to swap with someone else.

As I live out in the boonies, I’m thinking of trying to find an OpenRPG game that I can particpate in as a player. I suspect there’s a lot I could learn from playing in a game rather than GMing it.

#5 Comment By Joel Tone On November 5, 2005 @ 3:15 pm

In my previous post, the first paragraph refers to my tabletop game – I deleted that part by mistake.

#6 Comment By Martin On November 6, 2005 @ 11:15 am

(Matt) If you look at how people play RPGs today (all aspects), and compare that to how RPGs were played 20 years ago, you immediately see a LOT of differences. And I know that 20 years from now, people will say the same thing. How can anyone claim that they know it all???

Exactly. I actually think this process is accelerating, too — so that changes comparable to the ones that happened in the past 20 years will probably happen again (in different ways) in the next 5 or 10, rather than 20.

(Joel) As I live out in the boonies, I’m thinking of trying to find an OpenRPG game that I can particpate in as a player. I suspect there’s a lot I could learn from playing in a game rather than GMing it.

Today’s minipost might be useful to you: More Ways to Find Players. Either in finding players in your area — which might be unlikely — or in finding an online game to join.

#7 Comment By mcv On November 23, 2005 @ 6:34 am

I’m a bit late entering this discussion (slowly working through the TT archives), but I’d like to say I agree wholeheartedly, especially with Maxim 1.

Like Martin, I’ve been GMing (on-and-off, admittedly) for over 15 years, and I’m still learning. In fact, the things I’m learning are finally starting to make sense, and I’ve got the feeling i’m learning more now than I was years ago, when I was still stumbling in the dark about what would make me a good GM.

I think like programming, painting or any other art, there’s always room for improvement, always something new to learn, a new technique to explore, something that just can be done better than you’ve done it up to that point, even if there was nothing really wrong with the way you did it. The only question is if you’re willing to learn and grow, or if you’re happy sticking with a way that works well enough.