Deep in the Game [1] sums up incoherent play [2] brilliantly, and takes a succinct look at several ways to avoid it.
When it comes to making the most of your gaming [3], Chris’s blog is where it’s at.
Deep in the Game [1] sums up incoherent play [2] brilliantly, and takes a succinct look at several ways to avoid it.
When it comes to making the most of your gaming [3], Chris’s blog is where it’s at.
2 Comments To "Incoherent Play, and How to Avoid It"
#1 Comment By ScottM On May 1, 2006 @ 9:38 am
From your “making the most of your gaming” post, how is the Trinity going? Have you made it to one of the arc-closure moments yet?
#2 Comment By Martin On May 2, 2006 @ 2:07 pm
Actually, we just started our second story arc this past Saturday night — good question (and good memory, too)!
I quite liked it — there was no question that we would keep going, but the option of stopping was there. There were plenty of thread from the first arc that connected into the second — it was really more of a pause than a hard stop, if that makes sense.
Overall, it worked well. I’ll be interested to see how the transition between arcs 2 and 3 goes.