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How to Start a Gaming Club

Tying in nicely with Wizard of the Coast’s RPG club grant program [1], Roleplaying Tips [2] is featuring an article by Katrina Middelburg-Creswell about Starting and Running a Role-Playing Games Club [3].

Katrina is a middle school teacher who started a gaming club at her school five years ago, and she has lots of practical advice about what she did, how she did it and why it worked. She covers a lot of ground, and even if you’re not looking to start a school-based club, there are some great tips here.

There’s also a whole section devoted to teaching potential new players how to play RPGs, which Katrina recommends doing by way of mini-conventions. Good stuff all around.

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#1 Comment By Ishmayl On April 14, 2007 @ 8:25 am

We never had anything like that in my schools growing up. How fortunate for these teens that people understand the beneficial social aspects of gaming with peers.

#2 Comment By Ian On April 14, 2007 @ 10:52 am

Wow, that is a really cool article. Thanks for the link! I wish someone had done something like this when I was in school!

#3 Comment By ScottM On April 14, 2007 @ 9:01 pm

Both halves sound great– I especially liked the practical advice for mini-cons to teach roleplaying.

#4 Comment By Martin On April 15, 2007 @ 1:59 pm

Right after I graduated from my high school, they hired on a teacher who was “one of the kids” in a lot of respects — including, if memory serves, gaming with some of his students a few times. The impression I got was that in his case this was kind of creepy. It’s nice to see an example of someone handling this the right way — and I agree, I wish teachers did this more often.

#5 Comment By Hellibrarian On April 16, 2007 @ 11:14 am

I got started gaming at the local Public Library(AD&D) the summer before I started middle school. When I got to middle school there was a D&D club sponsored by one of the math teachers. I don’t think it lived beyond the group I played with during those three years.