With our Stargate SG-4 campaign all wrapped up, my group’s been kicking around ideas for our next game. It looks like I’ll be GMing (w00t!), and one of the ideas that came up was Heroes: The RPG. I’ve never converted a property (book, movie, TV show, etc.) into game form before, so I’m curious how I’d go about it if that’s the concept we wind up going with.
I can’t be the only GM who has wondered about this, so I figured it’d make sense to gather tips on this general topic from GMs who have tackled it before. We’ve talked about GMing a licensed property RPG and Lost: The RPG previously here on TT, but this is a bit of a different spin on the topic.
In my group’s specific case, we’ve answered two big questions:
System: White Wolf’s new World of Darkness rules, which are fairly light, rather flexible and seem like they would capture the show pretty well. We’re also all familiar with them, which is a plus.
Powers: One of the guys in my group came up with a brilliant idea: each PC gets a single X-dot power from any nWoD book (Vampire, Werewolf, etc.) that feels appropriate. “X” would be determined after flipping through the books together — it might be , , etc.
If we run with the Heroes idea, I’d feel pretty comfortable giving it a shot with just the baseline we’ve already established. More broadly, though, what should all GMs tackling this conversion process (for any property, to any system) take into consideration?
(I’m at GenCon from Wednesday, August 15th through Sunday, August 19th — two trips in a row makes for a busy month! As before, there will be a new post every day, but I won’t be able to respond to comments or reply to emails. I’ll be back with a full report next week — have a good time without me! — Martin