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GMing Tips from a Player’s POV, and Meta-Mapping

Notes to the GM – What a Player Wants [1]: This Roleplaying Tips [2] article offers six player-oriented GMing tips, from “Get Started Quickly” (#1) to “I Can’t Handle Much Homework – Let’s Game It Instead” (#6). They probably won’t all be to your taste (personally, I disagree with #2, “Black Box What’s Outside My Character’s Perceptions,” which advocates not discussing rules elements during play — I generally find that approach to be a bit of a waste of time), but there’s plenty of excellent advice here.

Tips for GMs, From a Player’s Perspective [3]: Johnn Four, the editor of RPTips, also linked to The Arcadian Guild [4], a “basement gaming organization” that produces a print magazine called The Arcadian Guild Quarterly — and specifically to an article by Guild member Paul Robertson, which presents ten more tips for GMs. They’re written from a decidedly old-school perspective, but it’s hard to argue with pointers on taking cues from your players or offering them incentives to create additional background material. Interesting reading.

A meta-map [5]: Jeff Rients [6] created this simple map for his Star Wars campaign, and I love the level of abstraction. Instead of trying to map out every square inch of the party’s ship, he just blocked out the major areas — which, in ship-to-ship combat that isn’t being resolved via a full-scale wargame, is probably all he’ll need. Quick, easy and effective.

(I’m out of town on business from Tuesday, August 7th through Friday, August 10th, and I most likely won’t be able to check in while I’m away. There’ll be a new post every day, as always, and I’ll catch up on comments and the forums when I get back. See you in a few days! — Martin)

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#1 Comment By Yax On August 9, 2007 @ 10:04 am

I like the meta-map. It is easy and useful. It ties in nicely with your last article about spending less time planning.