Abulia Savant [1] has been rocking lately, and Gaming in Full Color [2] is no exception. Based on his recent Fading Suns campaign, Don looks at using color when you describe your NPCs — and the dramatic impact doing so can have.
Abulia Savant [1] has been rocking lately, and Gaming in Full Color [2] is no exception. Based on his recent Fading Suns campaign, Don looks at using color when you describe your NPCs — and the dramatic impact doing so can have.
2 Comments To "Give Your NPCs a Color Palette"
#1 Comment By Avlor On April 28, 2006 @ 8:46 am
I love this idea!
I subconsciously did a bit of this with my current character – she’s mostly a reds and oranges kind of gal. I also related her to an animal (she’s a kitsune/fox who lost her fox spirit and is stuck as a human) but she still strongly associates with foxes. Will likely do the colors and animals with my character in the next campaign. (need to think on this for a dwarf…)
On Abulia’s site I mentioned the thought of cultures and color. There are some cultures where color plays a vital part. Red and the Asian cultures is a primary example.
#2 Comment By Martin On April 29, 2006 @ 7:29 am
That’s a great expansion of Don’s idea — thanks for sharing it. 🙂