The holiday season is rolling around, and it’s time to start thinking about shopping for gamers in general — and GMs in particular.
Whether you’re looking for something nifty to buy your GM, or need suggestions for family members who don’t really “get” roleplaying (and don’t know what to buy for you), the 2005 edition of the Treasure Tables Gifts for GMs is full of ideas!
A lot of the items in this gift guide have been mentioned here on TT in the past few months, both in posts and in comments, and it seemed like a neat idea to collect the best of them here.
These books are all geared towards helping you become a better GM, with tips and tricks on a wide variety of topics — from reducing your prep time to building memorable campaigns.
Advanced Gamemaster’s Guide
Gamemastering Secrets Second Edition
Robin’s Laws of Good Game Mastering
There’s also one more title which, while not a book about GMing, is nonetheless very useful for GMs. I reviewed it in a post here on TT, Robert’s Rules of GMing:
Robert’s Rules Of Writing: 101 Unconventional Lessons Every Writer Needs to Know
I’ve had a wide range of dice bags over the years — some held up well, some died pretty quickly. My bag from this company is hands-down the best I’ve ever had, the only downside being their glacial shipping time (4-6 weeks).
The Gamer’s Bag – Custom dice bags
Not everyone digs GM screens — but some GMs love them, myself included. I’ve included three different 4-panel screens here, all of which I can recommend based on my experience with them.
Deluxe Eberron Dungeon Master’s Screen
d20 Modern Game Master Screen
Forgotten Realms DM’s Screen
There are lots of options for battle maps, and I’ve tried most of them at one time or another: wet-erase vinyl mats, big sheets of graph paper, etc. I stopped looking for a mapping solution when I bought a set of these — they’re the Cadillac of RPG mapping solutions.
Tact-Tiles – Modular, dry-erase map tiles
You might also enjoy these nifty area effect templates, although they’re a bit pricey:
Steel Sqwire – Wire area effect templates
In my interview with Robin Laws, Robin shared this nifty tip for GMs:
Story-oriented GMs can derive a ton of good tips about narrative construction from well-done DVD commentary tracks, particularly those from directors, writers and (especially) editors.
Here are the ones he recommended:
Lord of the Rings: The Fellowship of the Ring – Director/screenwriter commentaries
Lord of the Rings: The Two Towers – Director/screenwriter commentaries
Lord of the Rings: The Return of the King – Director/screenwriter commentaries
Pirates of the Caribbean – Writer commentary
I mentioned a host of good gaming soundtrack options in Music for Your Game — here are my favorites.
Dungeons & Dragons – Official Roleplaying Soundtrack
Gladiator: Music from the Motion Picture
The Rock: Original Motion Picture Score
If you’re into the D&D setting Eberron, there’s also an excellent gaming soundtrack in Sharn: City of Towers.
A wide range of games come up in the comments here on TT, and I’d like to highlight some of the ones you probably won’t find in your local gaming store. The common theme is that playing these games might teach you some surprising things about GMing, which makes them ideal for the Gifts for GMs guide.
Burning Wheel was also discussed in some detail in my interview with Luke Crane (who created the game).
We sell three different T-shirt designs through the Treasure Tables store (along with other nifty items). Here are three of our most popular options:
If you buy more than $50 worth of items, put in the code “Holiday 50” (without the “s) at checkout and you’ll get $7.50 off. If you’re shopping for the whole family and spend over $100, use the code “Holiday 100” and get $20 off your purchase.
I’m also a big fan of some of the shirts at ThinkGeek, especially these three:
Got an idea for the guide? Post it in the comments, and if it fits the theme — Gifts for GMs — I’ll include it here!
Steven Jarvis recommends the DMG II, which has some good info for GMs in general, not just folks who run D&D. I own this one, and I can second that recommendation.
Dungeon Master’s Guide II
Jeff Dougan recommends the Angel core book for its tips on using story arcs and running games with a more TV-like feel.
That’s it for this year’s Gifts for GMs guide — I hope you found some good ideas for your holiday shopping!
What do you think of the TT Gifts for GMs guide? Is it too long? Too short? Did I skip an obvious category of interest to GMs?