John Harper (who writes The Mighty Atom [1]), breaks down some big gaming meta-concepts into one handy diagram in Situation, Scene, Conflict, Resolution [2].
It’s eminently accessible — you could show the diagram to a non-gamer, and they would “get it.” (Don’t miss the excellent follow-up post [3], either.)
2 Comments To "From Situation to Resolution"
#1 Comment By Shiffer On January 11, 2006 @ 6:36 am
Excellent posts, although I feel that he’s missing one diagram. I need to mull this a little more.
#2 Comment By Martin On January 11, 2006 @ 8:11 am
I’d be interested in hearing what you think he’s missing, Shiffer, once you’ve had a chance to mull it over. 🙂