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Every GM Should…

Let’s play fill in the blank. The only restriction is that what you fill it in with needs to be gaming-related.

Every GM should __________ at least once.

What’s the first thing that pops into your head? What does that tell you about your experiences as a GM? And how would you fill in the blank after some reflection?

17 Comments (Open | Close)

17 Comments To "Every GM Should…"

#1 Comment By buj On September 30, 2006 @ 7:26 am

… kill off a well-loved player character …

#2 Comment By Avlor On September 30, 2006 @ 7:42 am

1) … raise from the dead a well-loved player (to complete the quest) …
(Just had the death and resurrection last night. Very kind of my DM to raise one of my char’s 2 best friends. We know we’re close to the end. How could we start over with a new character then?)

2) … experiment and do something that puts them out of thier comfort zone …
(Cliche saying, but true. I felt so silly using stick puppets. But, it did add to the game and will probably do that again.)

#3 Comment By greywulf On September 30, 2006 @ 7:46 am

Every GM should LIE at least once.

Whether it’s to save a character’s ass, or to allow the Villain to get away, a good lie beats a dice roll every time. 🙂

#4 Comment By VV_GM On September 30, 2006 @ 10:57 am

Every GM should improvise an entire session at least once. It gives you a great idea of what you really need to prep for and what your talents will take care of naturally.

#5 Comment By Gospog On September 30, 2006 @ 6:21 pm

Every GM should kill off a favorite NPC at least once.

#6 Comment By Dylan Zimmerman On September 30, 2006 @ 6:49 pm

…laugh…and the sentence should end “at least once a session”. It’s so much nicer when your GM seems like a reasonable person.

#7 Comment By Kestral On September 30, 2006 @ 7:56 pm

Every GM should be willing to consider any given houserule at least once.

If the rules aren’t working, then the game’s probably not working.

#8 Comment By Ramza On October 1, 2006 @ 3:38 am

Every GM should play at least once.

Basic, I know.

#9 Comment By Sarlax On October 1, 2006 @ 11:04 am

Every GM should try using another GM’s style at least once.

#10 Comment By tsuyoshikentsu On October 1, 2006 @ 4:22 pm

I second Ramza. I played in a real game (I don’t really count PbPs or this one crazy one I’m in) for the first time in years yesterday. And oh, how it rocked.

#11 Comment By longcoat000 On October 2, 2006 @ 10:57 am

Every GM should finish a campaign at least once.

#12 Comment By ScottM On October 2, 2006 @ 4:33 pm

I nodded along with almost everyone’s answers. I particularly like the “improvise a session at least once” recommendation.

#13 Comment By wyerdo On October 3, 2006 @ 6:29 am

Every GM should collaborate with one or more other GM’s on a campaign at least once.

#14 Comment By Frank Filz On October 4, 2006 @ 9:48 am

While many of the suggestions above provide good learning opportunities, I don’t think it’s a good idea to set out to check off each item on this list…

Some comments on individual suggestions:

Killing off a well-loved PC: a good learning experience, but man, if I new my PC died because my GM saw this list of suggestions and decided he needed to gain that learning experience right now…

Raise from the dead a well loved player: Gee, I wish I could do this… I guess I’d be torn between one of my high school gaming buddies who died of cancer within a year or two of our graduating, or Glen Blacow who was such a mentor to me… Oh, you meant raise a well loved PC… Sure, as long as it fits the game and is not a deus ex machina (though using a dem would be a good learning experience).

GM lying: I assume you mean a lie at the player level, not a lie at the game level (NPCs should lie all the time). I’m not sure this is a necessary learning experience…

Improvising a session: as long as this suggestion allows for “run a game that allows for improvisation if you are running a high prep game.” Improvising, say Champions, to the extent that you don’t even have villains prepared, could be pretty painful for the players (please wait an hour while I stat up these villains to some minimal level…).

Killing off favored NPCs: sure, as long as it fits logically. See killing off a favored PC above…

Houserules: sure, though better would be to suggest every GM make an effort to find a game that really fits his players at least once.

Finish a campaign at least once: what do you mean by this? Depending on the game system, that may be hard to define. D&D really doesn’t have a defined end.

Collaboration: I’ve considered trying this several times. It might be a good thing to be open to, but finding someone who it would actually work with is a pretty hit or miss proposition. And you need a game that’s appropriate for this.

Frank

#15 Comment By Martin On October 5, 2006 @ 6:13 pm

Checking off everything on the list would be weird — I agree. But checking off the ones that jibe with your own style and experiences? That sounds pretty good to me. 🙂

#16 Comment By Telas On October 11, 2006 @ 2:57 pm

…follow the players…

I’ve gotten some amazing ideas from listening to the players shoot the bull over what’s coming up next. A few times, I’ve completely changed the adventure because their ideas were cooler than mine.

#17 Comment By Martin On October 17, 2006 @ 2:17 pm

Telas: Yep, that’d make the hypothetical checklist for me — following your players is always fun.