Our first foray into Dicing With Dragons generated some interesting commentary, so it’s time for another peek — this time at the idea that every GM reaches a “crisis point” in their gaming.
…the first flush of enthusiasm often fades and the participants may have reached a crisis point in their involvement with the hobby. Three issues seem to hold the key to this crisis…[and they] are believability, interest and balance.
Defined as follows: Believability comes from internal consistency, interest derives from having reasons for what happens in the world and balance is how you approach risks and rewards.
So how about it? Is our favorite 1982 introduction to gaming on track, or way off the mark?