Category: Nature of GMing

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How Often Would You Like to GM?

In a perfect world — one where you have as much time as you need to prep for your games, no one in your group ever has scheduling conflicts and you don’t have to worry about gaming getting in the way of work, school or other concerns — how often would you GM games? Twice a month?...

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What Intimidates You as a GM?

Pink shirts are all well and good, but when it comes right down to it I can think of at least two GMing challenges that have intimidated me for years: Running a convention game. Reading Carolina‘s excellent TT post I Was a Virgin Convention GM was a good step, but this one still intimidates...

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Does Age Matter in Gaming?

Inspired by TT forum member Rophan‘s thread that asks How old are you and your players?, three related questions: Does your age as a GM matter? Do the ages of your players matter? How about the age of your GM when you’re a player? And if the answer to any of those questions is...

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Does Your Group Pool Funds for Gaming Books?

Back in grade school, this used to crop up from time to time — the GMs I knew (myself included) spent a lot more than their players did on games that the whole group enjoyed, so why not pool funds to buy books? I never felt quite right asking my players to do that, and I don’t remember...

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When Should You Use GM Fiat?

GM fiat gets a bad rap. It often carries connotations of “Because I said so,” which, while within your rights as the GM, is also generally a bad idea. But in and of itself, there’s nothing at all wrong with GM fiat. It’s my favorite way to handle awarding experience. It can...

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Deciding Whether or Not to Play an RPG

When you’re given the opportunity to play an RPG — there’s a GM at hand, the game has been selected and you have enough players for a group — what’s the single most important factor in deciding whether you say yes or no to that chance? This sounds like a...

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What Goes Behind Your GMing Screen?

Assuming you use a GMing screen at all (or perhaps more than one), what do you keep behind it? My typical GM’s-side loadout looks something like this: Adventure Blank pad of paper for taking notes Carefully-selected pile of dice (not so many as to be messy, not so few that I need to dig out...

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