Author: Guest Author

About The Author

The article you just read was written by a Gnome Stew reader. We can’t say which one in this bio, since the bio appears with all guest articles, but whoever they are we can all agree that they possess supernatural beauty and magical powers, and are generally awesome. Gnome Stew readers rock!

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Ignorance is Bliss?

Today’s guest article by Gnome Stew reader Craig Dedrick explores handling passing of secrets between players and the Game Master. It’s the most recent of  four he’s done for the Stew, with the others being Fear Itself, Freedom Through Restraint,  and What Makes a Good Monster? – John A. I...

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The Power of Blue-Booking

Today’s guest article is by Ross Watson of Evil Beagle Games, and it talks about a Game Mastering technique used in their new kickstarter for Aaron Allston’s Strike Force which has writing from Steve Kenson, Sean Patrick Fannon, and Michael Surbrook in it. — John A. There’s a gamemastering...

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Fear Itself

Today’s guest article is by Gnome Stew reader Craig Dedrick, and it’s his third. (See Freedom Through Restraint and What Makes a Good Monster? for his previous two pieces.) Thanks, Craig! — Martin Scare the S#!t out of your Players I am a big fan of horror games. When...

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Holiday-Themed Games

Today’s guest article is the third by Gnome Stew reader Tony G., who has been GMing for 20 years. Today’s piece features a Christmas-obsessed vampire. Thanks, Tony! –-Martin With the holidays upon us, I was wondering how many of you have added a holiday theme to your games? Whether...

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Can a Sword Smile?

Today’s guest article is the second one we’ve featured by Robert A. Neri Jr. of Ranger Games Publishing. His first, Can an Onion Bleed?, looked at engaging NPCs. This one’s about items with backstories. Thanks, Robert! — Martin Items can be given a backstory and a level of detail...

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Consistent, Sustainable Gaming

This guest article was written by Oliver J. Oviedo of OJO Games, and its topic — sustainability — is one that isn’t often addressed in advice for GMs. Thanks, Oliver! — Martin I have had the luxury of having consistent gaming sessions over the last 19 years. Through changes...

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Can an Onion Bleed?

Today’s guest article is by Robert A. Neri Jr. of Ranger Games Publishing, and it’s not actually about bleeding onions — it’s about NPCs. Specifically, believable and engaging NPCs, a topic near and dear to every GM. Thanks, Robert! — Martin Non-player characters (NPCs) populate the game master’s fictional...

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The Waiting Game

Today’s guest article is by Patrick Regan, a screenwriter living in Los Angeles, who learned how to write for TV by GMing after a college roommate made the mistake of showing him Dungeons and Dragons. He blogs at, podcasts at Cinema Excelsior, and can be generally found on...

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Factions as Characters

Today’s guest article was written by Gnome Stew reader Mark Kernow, and it tackles a nifty topic: taking existing rules for characters and stretching them to encompass entire groups. He uses d20 System games as a reference point, but the concept is easily extended to other systems. Thanks, Mark!...

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We’re Letting You Go

Today’s guest article — on what can be a very awkward topic — is by John Lewis of RPG Alchemy. John’s loved RPGs since the early ’80s and has game mastered dozens of systems over the past few decades. He is one of the founders and authors of RPG...

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Some Lessons from a Noob GM

Today’s guest article is by Gnome Stew reader Garrison Benson, and it’s about something every GM is familiar with: figuring out how to GM, what works for you, and what doesn’t. Thanks, Garrison! –Martin Most folks get into role-playing through friends and family. They start out as nervous players...

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What Makes a Good Monster?

Today’s guest article is by Gnome Stew reader Craig Dedrick. It’s his second; his first was What’s He Building in There? While there’s a fantasy focus here, if you squint a bit you’ll see how easily Craig’s advice applies to other genres. Thanks, Craig! –Martin Having recently received the...

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