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Author: J.T. Evans

About The Author

J.T. Evans

J.T. started role playing at the tender age of 10 years old one sweltering Texas afternoon. Since that fateful day he has eaten his way through dozens (maybe even hundreds!) of different systems in search of great and different tastes. When not sitting at the gaming table, he works at a Day Job keeping computers secure and writes fantasy stories in his spare time.

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Review: Writing with Style

Writing with Style by Ray Vallese is a short PDF packed with advice for RPG creators. It’s written from the perspective of an editor who has more than twenty years of experience. The focus of the book is on clarity in writing and executing words in a manner that...

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Players as Characters

If someone plays RPGs long enough, the thought of “What if I were a character in a game?” will inevitably pop into the brain. Most people shy away from this idea for fear of the introspection or the fact that they must be themselves 99% of the time and...

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Starting at Higher Level

Some of your stories may involve a higher power scale than starting off at “level one” or the equivalent in your game system. Perhaps the tale you want to tell with your players is on a greater epic scale. Perhaps you tire of struggling to keep those lower-level characters...

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Using Intellectual Property

  There are more pre-created settings in role playing supplements than you can shake a stick at. There are even more settings out there in other creations outside just the role playing industry. These include TV shows, movies, novels, graphic novels, comic books, and video games. Some of these...

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World Building

While at the Pikes Peak Writers Conference a few weekends ago, I took a half-day class on world building. The class was taught by Del Rey editor Mike Braff and fantasy novelist Kevin Hearne. I’ve taught my own world building classes in the past, but I wanted to see...

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Adversarial GMs

In a recent GnomeCast, Chris, Phil, and I got a little sidetracked from the idea of player intent and waxed poetic for a bit about “adversarial GMs.” We all agreed that a GM who considers himself or herself a direct opposing force to the players’ desires can be a...

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FAITH Review and Kickstarter

I’m going to run with the usual format I use on my other review site for this game review. It’s what I’m used to doing, and it seems to cover all the bases. For the record: Burning Games approached Gnome Stew with a request for this review to coincide...

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Player Intent

A famous quote from German military strategist Helmuth von Moltke is, “No battle plan survives contact with the enemy.” The way of saying almost the same thing in role playing games is, “No game master plan survives contact with the players’ actions.” This means the players will be throwing...

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Character Arcs

In fiction writing, there are three generally accepted character arcs: change, growth, and failure. Of course, in writing novels, the author can plan and plot this all out for maximum effect. In the collaborative storytelling nature of role playing games, this is much more difficult. The player may want...

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PC Agency

Part of my life is dedicated to writing novels (first one out next year!), and in many of the classes I’ve attended and books I’ve read, there is mention of “character agency.” To expand on these two words, the concept basically means that the character’s actions should drive the...

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Transactional NPC Details

The last thing a game master wants is for parts of his or her carefully crafted world to be immediately forgotten or dismissed. This is especially true of NPCs, but sometimes it can’t be helped. If an NPC is only there to sell the party a new sword, a...

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Diseases in RPGs

Diseases are universally feared by everyone. They affect the rich, poor, healthy, sickly, old, young, and everyone in between. In fantasy games, your holy avenger won’t protect you from contracting the black plague. In science fiction games, being the captain of a star cruiser doesn’t stop the evil nanobots...

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