Five Things I Learned in 2024
It being that time of the year, I decided to...
Read Moreby Phil Vecchione | Dec 27, 2024 | Game Mastering, GMing Advice
It being that time of the year, I decided to...
Read Moreby J.T. Evans | Dec 23, 2024 | Reviews
Full disclosure before I launch into my review...
Read Moreby Jared Rascher | Dec 20, 2024 | Reviews
An interesting side effect of having multiple...
Read Moreby Poddy Gnomington | Dec 18, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/12/C...
Read Moreby Tomas Gimenez Rioja | Dec 13, 2024 | Reviews
Snowys Maps has been kind enough to come to me...
Read Moreby J.T. Evans | Dec 11, 2024 | Game Making, Game Mastering, GMing Advice
Players love getting handed real-life, physical...
Read Moreby Jared Rascher | Dec 9, 2024 | Reviews
Usually, I try to be more timely with reviews...
Read Moreby Jared Rascher | Dec 6, 2024 | Reviews
You may have noticed some significant...
Read Moreby Poddy Gnomington | Dec 4, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/12/C...
Read Moreby J.T. Evans | Nov 27, 2024 | Game Making, Game Mastering, GMing Advice
“I stand there and swing my sword.”...
Read Moreby Josh Storey | Nov 25, 2024 | Game Mastering, GMing Advice
Tropes are frameworks for plot beats and character arcs. Cliches are the overused versions of those beats and arcs. Cliches, generally, should be avoided, but tropes are useful AF. They work like signposts, guiding your decisions when it comes to story elements and, in turn, speeding up your session prep.
Read Moreby Phil Vecchione | Nov 22, 2024 | Game Mastering, GMing Advice
Recently, one of my gaming groups decided to...
Read Moreby Poddy Gnomington | Nov 20, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/11/G...
Read Moreby Tomas Gimenez Rioja | Nov 15, 2024 | Reviews
All images were taken from the Ryuutama game...
Read Moreby Poddy Gnomington | Nov 6, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/11/G...
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