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A Question of Character Voices

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Talk Talk Talk Talk Talk

For an upcoming game, I’ve been working on a character that was born in Spain many centuries ago. As part of working up who she is, I have been pondering whether to try for an accent when roleplaying her conversations. This, of course, got me thinking about the murky waters of accents in RPGs, and the dynamics of using special voices for our characters.

When I started gaming way back in the mid 1980’s, being able to do a good voice for your character was considered a hallmark skill as a roleplayer. I still meet the occasional grognard who feels the need to apologize for not being able to do a specific voice for their character or NPCs. It’s a complicated issue but having someone at the table who is both a good player and someone who brings a character to life with the perfect way of speaking can be incredibly exciting and fun.

At the same time, this perceived pinnacle of roleplaying skill puts a lot of pressure on players and GMs. It has been rightly pointed out that the use of accents can sometimes be problematic or even outright racist. A few years ago, I was in a Savage Worlds pulp game set in the 1930’s, much like Indiana Jones. One of the player characters was Chinese and the player who chose him kept using an accent for the character that was downright painful. I know the player didn’t mean any harm, but that doesn’t change that the caricature accent he was using was offensive. It’s enough of a concern that I’ve heard some folks in RPG circles declare that accents should NEVER ever be used.

I am not in that camp, but I think we should be mindful of the way we give our characters unique voices different from our own. This is a conversation that is complicated, but worth having. So, let’s cover some points about doing character voices:

Ultimately, none of this is required for playing roleplaying games, but if you were considering trying some unique voices out for your characters, I hope these tips help or at least offered some food for thought.

3 Comments (Open | Close)

3 Comments To "A Question of Character Voices"

#1 Comment By Blackjack On June 17, 2023 @ 2:24 am

As a person who’s done years of public speaking and a bit of voice acting… oh and tons of roleplaying, I agree with everything you’ve said.

Speaking with an accent is a shorthand for portraying a character. It can get a message across quickly about who the character is. But that message is simple— and also vague. E.g., players might be wondering, “Okay, your Elves sound French, but what does that really mean?” And, as you point out, using accent runs the risk of veering into stereotype. Even professional actors and directors are wary of that trap.

What’s better, as you point out, is to consider how the character’s personality and situation influence how they speak. Are they intelligent or not? Formally educated or street-wise? What’s their attitude toward the person they’re speaking to— friendly or hostile? Suspicious or reassuring? Trying to make a favorable impression or assert a power position? Imagine the words, sentence structure, enunciation, and tone a person would use in each of these situations. I’ll grant, this is not easy. It takes thought and practice to do well. But the results are way better than using fake accents as a cheap crutch to convey character.

#2 Comment By Axel Cholewa On June 20, 2023 @ 2:44 am

Great article 🙂

An additional tip from a certain Mr. Mercer that I found immensely helpful: come up with a single quirk for each important NPC, like she’s always scratching her nose, never really looking other people in the eyes, or always ending sentences on „you know?“

#3 Comment By Pod! On June 20, 2023 @ 4:07 am

The speach pattern tip is such good advice! Its much easier than changing your accent (the most simple way is to litereally just slow your speach down, or talk a little faster) but it can make a character so distinctive <3