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A Point On Social Contracts

I have a point I’d like to make about social contracts, so before I make said point, I thought I should delve into a brief intro to the topic in case someone reading isn’t familiar with the concept:

So now onto what inspired this article: I was talking to a friend, and they were describing some behavior from someone at their gaming table that is best summed up as “being a jerk” (trying to derail the game by purposely antagonizing an overwhelming force of NPCs for no reason) and my friend said to me “I didn’t like what they were doing but I didn’t want to tell them they were having badwrongfun.”

They didn’t want to say it, but I’m happy to say it for anyone who needs to hear it: Being a jerk is not covered by the proscription to not yuck anyone’s yum and to not tell people they’re having badwrongfun.

Why? Because being a jerk is in violation of almost any social contract. Implicit in the nature of the social contract is that players are getting together to play a game and that their actions in this game should be conducive to the enjoyment of the players. To do otherwise causes players to leave and is actively destructive to the activity and is thus a degenerate case of play that leads to a dissatisfying end to the game. This doesn’t limit a game to pure cooperativism, many players can and do enjoy gaming of a competitive nature. But it does imply that players don’t actively antagonize each other to the detriment of the game or try to sabotage the game itself. Thus “Don’t be a jerk” is the default state of all social contracts and someone who is being a jerk is in violation of the agreed (explicitly or tacitly) social contract.

So what do you do with a player who’s being a jerk? Well, can you call it a social contract issue when someone is ignoring the social contract? The closest you can get there is to amend the social contract to make “Don’t be a jerk.” explicit instead of implicit. But after that the solution is more difficult. The group has to actually stop the game, point to the social contract and say “Don’t be a jerk.” There should be some wiggle room for discussion (but don’t fall for the “I’m playing in character” [3] argument). Maybe the problem player is being a jerk because they’re bored and ninjas need to attack soonish rather than laterish. But ultimately they need to understand the cooperative nature of gaming and get with the program or you as a GM and as a group need to give them a few strikes (depending on the egregiousness of behavior) then eject them and move on.

“It’s OK to say ‘stop being a jerk’ to a player.” may be simple advice, but it’s critical nonetheless, and someone always needs to hear it.

So what about you? Regale us with your “player being a jerk” stories and tell us what you and your group did about it.

2 Comments (Open | Close)

2 Comments To "A Point On Social Contracts"

#1 Comment By Geoff S On July 21, 2023 @ 1:16 am

I had a campaign blow up because half of it involved a married couple and the other half involved a personal friend and one of his friends who was invited to the game at my friend’s suggestion. One of the married couple took exception to the friend-of-a-friend’s play style which was not offensive to me and did not involve any overt attempts to interfere with their enjoyment of the game. I think it would be fair to say that she did not like his personality, and after complaining indirectly (away from the other player) she and her husband basically said either he leaves the group, or they would leave the game. I am ashamed to say that I made the wrong choice. I knew the married couple and my friend a lot better than the friend of a friend, and while I didn’t want to exclude him, it was easier to ask him to stop participating than confronting the inappropriate nature of their insistence on who could or could not play. When I asked him to stop, not surprisingly our mutual friend lost interst in the game, and then less than a couple sessions later the married couple quit.

I agree and support the introduction of safety into game sessions, I think on top of that it is a good idea for a long-term gaming group to form something of a covenant (agreement between players) about how the group will operate. As a DM I lay out ground rules which are mostly built on we are here to have fun, its easier in my game because it is pretty casual. I also decide who is and is not invited to play and try to have as broad a door as possible to participation. Now I restrict mostly based on number of players, but even there I like introducing people to the hobby.

#2 Comment By Matthew J. Neagley On July 22, 2023 @ 9:51 am

Sorry to hear of your gaming group’s collapse but hopefully your new one is stronger for the experience.