On Eternal Keep [1], Shane Garvey outlines a plug-and-play approach to fantasy worldbuilding in Building a World – Story First [2].
It’s a useful article, and he includes provisions for writing your own adventures and using published material.
On Eternal Keep [1], Shane Garvey outlines a plug-and-play approach to fantasy worldbuilding in Building a World – Story First [2].
It’s a useful article, and he includes provisions for writing your own adventures and using published material.
5 Comments To "A Modular Approach to Worldbuilding"
#1 Comment By John Kim On January 15, 2006 @ 12:28 am
Hm. This essay is totally at odds from what I would say — mainly because it is predicated on predetermining the main plot of the campaign well in advance. There are folks who enjoy that, I guess, but in my experience players are much more positive about flexible structures (i.e. having a plot which adjusts to their actions and development).
#2 Comment By Martin On January 15, 2006 @ 2:23 am
Definitely a “different strokes” kind of situation. I like that Shane covered some different options, and I think the overall approach is solid — just not to everyone’s tastes.
#3 Comment By John Kim On January 16, 2006 @ 12:17 am
Fair enough. I think it should at least be mentioned as a potential drawback, since objections are common enough that I would at least call the technique controversial.
#4 Comment By Martin On January 16, 2006 @ 6:45 am
Do you mean mentioned in my minipost here, or in Shane’s actual post?
#5 Comment By John Kim On January 16, 2006 @ 2:00 pm
Either or both, I guess.