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A 3D VTT Roundup and Review

A screenshot of the RPG Engine [1]

 

Waaaaay back in the day I did a review of a new tabletop gaming adjacent piece of software called Tabletop Simulator [2]. It was one of the first ways to recreate some of the in-person experience online with a 3D approach. Since then, the amount of Virtual Table Tops (VTTs) being created specifically for tabletop role-playing games has exploded. On forums I frequent, there is the joke – Which of the 100 VTTs are you currently using? While that’s a bit exaggerated, it does seem like every week or so I discover a new early access VTT being built in Unity or Unreal Engine that offers something just slightly different to the competition already in the field.

Since I’ve been moving away from physical minis, I’ve been digging into and testing out a lot of these VTTs that offer 3D gameplay – the ones that mimic the real life minis on the table experience. I figured I’d share my findings and opinions to help people similarly navigating these waters. As I’ve been researching, I’ve been considering different use case scenarios, primarily online play, in person play, customizability, ease of map creation, and getting “adequate” maps for quick improvisation. Everyone has slightly different uses, so if there is a specific question you have about a particular VTT that I don’t address, drop it in the comments.

Talespire

https://store.steampowered.com/app/720620/TaleSpire/ [3]

In general, Talespire is a block building 3D Engine. You create with pre-built tiles much like you might in minecraft. You drag things onto the map and arrange them. Everything is built of the smaller blocks, so building a house means setting all of the walls, floor, roofs, etc. The visual look is very pretty and looks very polished. There is no currently supported importing of your own assets or use of 2d tokens, but Heroforge API access has been added in a recent update. Talespire is very much a digital version of the old Heroscape board game with play elements included.

A screenshot of talespire building options

What It could do better

Final Take: Talespire is pretty and fairly easy to build in or use maps from other creators for quick play. It has limitations that cut off enough quality of life factors that I switched to something different after a while. The pricing model leaves something to be desired and I’m not sure where it will evolve to in the future.

 

Click to see higher resolution images in a new window. 

A screenshot of talespire [5] A screenshot of tales tavern [6] A screenshot of talespire [7] A screenshot of talespire [8]

Foundry 3d Canvas

https://theripper93.com/ [9]

Foundry VTT is a highly modifiable play platform that allows many modules to be added to it. One of those modules is the 3D Canvas by theripper93. This module turns the 2d canvas in foundry into a fully immersive and option filled 3D environment. There is support for custom models to be imported, multiple effects, and a lot of control over many small details of each model, tile, and any setting you can think of. There is nothing built in as far as worldbuilding assets, but the dev has a 3D mapmaking pack of freely available assets (mostly aimed at game developers) and a 3D Miniatures pack of tokens created by MZ4250. These can be used to build multiple map types of varying visual looks. There are also tools to generate terrain, add in 2d maps that you can put 3D miniatures on top of and multiple tutorials that teach you the very basics of 3D programs and modeling to use the program.

A screenshot of foundry 3D canvas

What It could do better

Final Take: I like 3D Canvas in Foundry a lot, but I already have the skills in many areas that are required to really make use of the program. Even one of my players who does 3D modelling for their job finds the amount of options and complexity a bit daunting. The incredible capability of what you can do (nearly anything) is counterbalanced by the complexity of learning and amount of work (quite a lot) that goes into making a good experience for your players. If you are already playing in Foundry and want to keep the mapping there, definitely check out 3D Canvas. If you aren’t sure you are up for the complexity and want a program geared at doing just the 3D mapping well another option may suit you better.

 

Click to see higher resolution images in a new window.

A screenshot of foundry 3D canvas [10] A screenshot of foundry 3D canvas [11] A screenshot of foundry 3D canvas [12] A screenshot of foundry 3d canvas [13]
   A screenshot of the RPG Engine [14]

Rolltable.app

https://rolltable.app/ [15]

Rolltable.app is a fully online web-browser based VTT and that alone makes it kind of impressive. The options in rolltable.app are limited, but it is perfect for those who want to emulate the in-person tabletop experience without having to deal with much muss and fuss. The core idea of the program is 2D maps and 3D miniatures. There is a 2.5D isometric camera, a 2D camera and a full 3D camera. You can load in your own minis and they have also been taking all the free MZ4250 miniatures and digitally painting them one by one. You can load in your own miniatures as well as Hero Forge, although that takes a few extra steps.

What It could do better

Final Take: I consider rolltable.app my “backup” right now. It’s also the one I’ve recommended to a few people wanting to do more with 3D VTTs, but not really wanting to dig into more complex options. This would also be great for narrative games that need just a bit of visual representation. It is well worth checking out as an entry point into 3D VTTs and I would use this over Roll20 or other 2D only options. It lacks character sheets, game systems, etc. but I can do that more easily in other places.

Click to see higher resolution images in a new window. 

[16]

A screenshot of rolltable [17] A screenshot of rolltable [18] A screenshot of rolltable [19]

Upcoming VTTs Worth Mentioning

RPG stories

https://www.rpgstories.net/ [20]

Currently slated to have a “worldbuilder” version released in early 2023, RPG Stories looks like it might have the capability to “win” the VTT showdowns if it can deliver on what it has promised during it’s crowdfunding campaign. The visual look is on par with Talespire and has assets for multiple genres. It also promotes using your own custom miniatures and exporting anything made in the engine for COMMERCIAL use. Obviously that wouldn’t extend to custom assets unless you also owned rights to the models you pulled off of sketchfab or other areas. One of the standout features of the platform is the procedural generation. Much like Dungeon Alchemist, you can draw areas and have them auto populate with assets, but unlike Dungeon Alchemist they are more than just images you can use as 2D maps. There is also a Player Seat setup and Player Version setup already in place, meaning that it should be easy for GMs to run without asking extra of their players. The play options are slated to come later, but the dev diaries and alpha videos show a lot of good options on par with other VTTs. Interacting with devs in their discord, I have high hopes they will keep building things in a way that is community oriented and accessible. Since this isn’t released yet, it’s hard to say much about how it actually operates but it’s definitely one to keep an eye on.

A screenshot of rpgstories

Menyr

https://www.kickstarter.com/projects/nogstudio/menyr [21]

I didn’t hear about Menyr when it first came to Kickstarter, but my friends certainly did. I was able to get in as a late backer and I’m impressed with the scale and scope of what they are trying to achieve. Menyr looks to be capable of incredible procedural generation and nearly first-person style control and play alongside isometric / 3D top down play. The videos and looks are impressive and they promise a lot. They also say the final product will be free. I’m not sure what their pricing model will be or how they’ll monetize after the fact. The one thing that strikes me is that nothing is ever truly free. Maybe the base options will be free with access to some areas or options behind a paywall, subscription, or DLC purchase. Menyr is a VTT to keep an eye on, but it promises a lot and that may be hard to fulfill. There also doesn’t seem to be current support for sci-fi or modern play. That may come later in some form, perhaps how they plan to monetize, but it doesn’t currently seem to be an option.

A screenshot of menyr

What Makes a Great VTT

Having looked deeply into so many different VTTs, I’ve got a few thoughts on what makes a VTT really work. I don’t think any VTT will ever be perfect and new technologies (like the ARR promised by products like Tilt Five) will shift the landscape even more. That being said, here are a few things I think a VTT needs to be truly competitive against all the other entries in the field.

I hope this article has give you some things to look at in the current (and soon to be) realm of 3D VTTs. If you want some more info, there’s some great video overviews of various options out there.

If there is a VTT you currently use that you’d love to see added, let me know. I’m always on the lookout for the best available option. There are a few I didn’t add or talk about here for one reason or another, but I’d love to hear which ones you think are the best.

2 Comments (Open | Close)

2 Comments To "A 3D VTT Roundup and Review"

#1 Comment By Tom On January 2, 2023 @ 11:30 am

Appreciate this updated VTT review. I’ve been fully invested in Tabletop Simulator the last 2 years, but I’m back to having bugs galore. Way too many sessions hijacked by instability.

That said, the main reason I picked TTS is the native support for a “hand” of cards. My game system really needs that. Custom d6 dice as well…

Any suggestions based on those requirements?

#2 Comment By John Arcadian On January 2, 2023 @ 8:12 pm

A hand of cards is a bit tricky. Your best bet is probably going to be foundry because there are a ton of modules and add ins to cover almost everything. It’s a bit of a gamble if those get continued support or do most of what you want them to do. If it’s an established system, someone may have added support for it.

That being said, I know The RPG Engine has a built in browser window in it. So, if there were a straight up web interface for that aspect of the game, you could access things in the engine. It may not be quite what you are looking for, but a lot of 3D VTTs are going to be focusing first on the table emulation and second on the system integration.