The Dragon Prince: Tales of Xadia Roleplaying Game
Posted by Jared Rascher | Aug 8, 2022 | Reviews | 0
A Point Buy Feats System To Open Up Your D&D ...
Posted by John Arcadian | Aug 5, 2022 | General | 0
How to Tie Player Characters to your Starting Camp...
Posted by Tomas Gimenez Rioja | Jul 29, 2022 | Game Mastering, GMing Advice | 0
Slaying the Dragon: It Takes a Village
Posted by Pete Petrusha | Jul 27, 2022 | General, Nerd Misc., Reviews, RPGs | 1
Pandora–Total Destruction Review
Posted by Jared Rascher | Jul 25, 2022 | Reviews | 0
Review :: Vaesen: Mythic Britain & Ireland
by J.T. Evans | Aug 10, 2022 | Reviews
Just The Facts Title: Vaesen: Mythic Britain & Ireland Author: Graeme Davis Publisher: Free League Publishing Based On: Vaesen by Johan Egerkrans Leave the Mythic North and set sail for the mist-shrouded isles of Mythic Britain and Ireland. Explore the bustling streets of London, discover the...
Read MoreThe Dragon Prince: Tales of Xadia Roleplaying Game
by Jared Rascher | Aug 8, 2022 | Reviews
Way back in the mists of time, in October of 2020, I took a look at Cortex Prime, a rulebook that distilled the essence of every Cortex and Cortex Plus game, broke them into core components, and made a toolbox from which you could build your own custom game. I think Cortex Prime is one of the most...
Read MoreA Point Buy Feats System To Open Up Your D&D Games
by John Arcadian | Aug 5, 2022 | General
I’ve always been a fan of modularity and characterization in TTRPGs. It’s been the bread and butter of every gaming system I’ve built and is usually an option I try to shoehorn in if there aren’t enough options for my players to make the cool characters they envision. I...
Read MoreHow to Tie Player Characters to your Starting Campaign
by Tomas Gimenez Rioja | Jul 29, 2022 | Game Mastering, GMing Advice
These past few days I’ve got the pleasure of introducing a friend to the world of GMing. I’m in some sort of tutoring role, but I can already see he will do great! One of the things I found myself recommending that I hadn’t given much thought to before is how to introduce new...
Read MoreSlaying the Dragon: It Takes a Village
by Pete Petrusha | Jul 27, 2022 | General, Nerd Misc., Reviews, RPGs
What’s In A Name Back in the 90’s when the mall may as well have been the internet, the teenage me couldn’t leave before perusing the bookcase of RPGs at Waldenbooks. Like K•B Toys or Babbage’s before it, you couldn’t just leave without seeing what’s new. It didn’t matter if I had any...
Read MorePandora–Total Destruction Review
by Jared Rascher | Jul 25, 2022 | Reviews
Superheroes have been used to tell a lot of stories using symbolism and allegory. They can speak to our need to be the best version of ourselves, and they can speak to the worst traits evident in human beings who are handed unlimited power. They can even be stories about people that are isolated...
Read MoreWhat do you want from GMing?
by Phil Vecchione | Jul 22, 2022 | Game Mastering, GMing Advice
A few weeks ago I was running my Cortex Prime game, Aux. The session went well, and my players had a few minutes of time, so rather than just a simple check-in for how the session went, we got into a really in-depth critique of how the campaign was going to date. Overall, the feedback was...
Read MoreGNOMECAST #145 – Steve Kenson on Twilight Accord
by Poddy Gnomington | Jul 20, 2022 | Gnomecast
Join Jared for a discussion with game designer extraordinaire Steve Kenson as they talk about Twilight Accord, a fantasy TTRPG centering queer identities, culture, and heroes.
Read MoreThe Most Important Word In Your Game Is Why
by John Arcadian | Jul 15, 2022 | General
There is one word you should pay particular attention to as a Game Master whenever you are running your game. It sounds dramatic, but this one word is often going to be the key to a mediocre game or a good game. It applies in the game world and in the meta of the game and keeping it front and...
Read MoreRuins of Symbaroum Player’s Guide Review
by Jared Rascher | Jul 11, 2022 | Reviews
The roots of the roleplaying hobby, and its genesis in Dungeons & Dragons, came from a myriad of sources. Some of these sources had their own baggage that they brought with them, and others became more problematic when combined with inspirations from various sources. One of the big themes that...
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