Tag: mechanics

8 0 Social and

House Rules

They are a necessary part of most games, and as GM’s something that we frequently have to deal with, either to address a shortcoming, plug a hole, or meet an unforeseen need. While a great many GMs are skilled behind the screen, that does not necessarily translate to their being adept at system...

Read More
9 7 Social and

curse the darkness Review

At Marcon this year, aside from making $100 dollars for charity the hard way, I played in a playtest of a game called curse the darkness (lowercase, as if it were being whispered). It is being created by Matt McFarland and you can find more info about it on the curse the darkness  homepage or its...

Read More
18 0 Social and

Suggestion Pot: Game Suggestions

Last month, one of our readers, bonao94 made a suggestion: A round-up of awesome and/or innovative indie RPGs from the last few years that people who are trying to broaden their role-playing horizons should try out.   Being the most System Promiscuous Gnome in the Stew, I thought I would pick a...

Read More
28 0 Social and

Hot Button: Magic – Mechanical or McGuffin?

Every gaming system handles magic a little differently, but one thing holds true in any gaming system that has a magical component. At some point it is going to be used to move the narrative along. When magic becomes a McGuffin, it’s going to break the rules. “I’m sorry Vansha. While you can...

Read More
14 0 Social and

Why Margins Are So Cool

Recently, I have found myself gravitating towards games that include a task resolution mechanic that includes a way to measure the margin of success on a check. It started over a year ago, with my short-lived Witchcraft campaign, and then flowed into my year-long Corporation game, and recently it...

Read More
6 0 Social and

That Cool Thing Your Character Does

One of the challenges in a new campaign occurs when the players discover that they do not like their characters. Given time, the lack of excitement on the players’ part will degrade any efforts to sustain the campaign and ultimately lead to its collapse. Even the greatest plotline or the most...

Read More
16 0 Social and

Mechanics, My Favorite Things

While I love the creative and storytelling aspects of being a GM, also I love the mechanical aspects of games. In my downtime from running games and stirring the Stew, I read a lot of rulebooks, many for games I am not planning...

Read More

What’s Gnome Stew

Written by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards and close to 3,000 articles. We're dedicated to helping gamers have more fun at the gaming table. Over 2 million visitors can't be wrong!

"I check Gnome Stew every day."
— Monte Cook —

"fantastic blog for game masters, dungeon masters, and rpg fans"
— Wil Wheaton —

"If you aren’t reading Gnome Stew, you’re missing out."
— Wolfgang Baur —

Recent Gniblets

Patronize Gnome Stew!

Join our awesome patrons and help
Gnome Stew do awesome things for everyone!

Keep The Stew Fires Going

Eat The Stew

Get Gnome Stew articles delivered to you via email or RSS.

Click here to get our RSS feed Get Gnomes in your email with Feedburner!

Support The Stew

Click one of these links, shop normally, and we earn a small percentage (at no cost to you).

Font Resize