Author: Angela Murray

About The Author

Angela has been playing roleplaying games for about thirty years, but it's only in the last decade that she's gotten into being a game master. Once she got into it, though, her interest in that aspect of gaming exploded. In addition to writing for Gnome Stew, she also helped found and write for the all-female blog, 'Rogue Princess Squadron'.

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Dear Me, Don’t Let Them Keep You Out

This week at the Stew, some of us were inspired by a series of disparate recent events to send some love and sentiments out to young gamers, especially those who are marginalized. We wrote these letters to our younger selves, because in you, we see ourselves, and we hope...

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The Edition Wars Inside My Brain

Did you hear the big gaming news last week? Paizo announced they’re working on a second edition for Pathfinder. Cue the Sturm und Drang of the conflicting excitement and irritation that the announcement of a new edition always elicits. Have they released another wave of the endless Edition Wars...

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The Dominant Player

They’re easy to spot when you start playing. Confident and forthright or pushy and obstinate, they’re often the first voice the GM hears. You certainly can’t ignore them. Dominant players are difficult to miss and they end up being either a blessing or a bane at the table. At...

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Cultivating New GMs

When I started gaming back in the RPG bronze age of 1986, the role of Dungeon Master was a job cloaked in mystery and the polished veneer of extreme expertise. I was admonished, under no uncertain terms, to never ever look into the Dungeon Master’s Guide. EVER! The secrets...

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Chekhov’s +1 Longsword

In writing, there is a dramatic principle referred to as Chekhov’s Gun. This states that every element in a story should be necessary and anything irrelevant to the story being told should be removed. Basically, if you set up a loaded rifle being put on the stage in the...

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Opposing World Views

We all develop outlooks and philosophies that guide us through life, explaining how the world is supposed to work. This can feed into how we interact with a game world in an RPG, even when we’re playing characters vastly different from ourselves. So what happens when we run into...

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The Elements of a Good One-Shot

I’m doing things a tad bit backwards here. This week’s GnomeCast was Matt, JT and myself rambling about the elements of a good one-shot game. It was a hastily thrown together episode due to how busy I’ve been, but Matt jumped in and did some research on the Stew’s...

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Opening the Door

Wonder Woman made me cry. I was not the only one. Why? Sitting in the theater on opening weekend, I watched as Diana made the decision to do what needed to be done rather than what she had been told should be done. In that moment, as she stepped...

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Gnome Stew’s Gencon 50 Photopalooza!

Many of us Gnomes just got back from the 50th Gen Con, but many of us Gnomes were unable to attend for one real life reason or another. We know that is the case for many gamers out there. It was a packed Gen Con, but a lot of...

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Which Game Changed the Way You Play?

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some interesting discussion. It’s...

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Origins 2017: Social Choices

Origins was last week and I’m still walking around in a gamer high haze. There were games galore and many, many people to see and talk to—so many people! As I made my way through the convention center to a variety of games, both scheduled and off-book, I realized...

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Making Connections

I made a thing and want to share it with you, but let’s talk about character relationships first. One of the things I love about RPGs are the small stories that pop up between characters amidst the larger story of a game. Back in the day, this type of...

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When You Realize You’re the Problem

Over my time here at the Stew, I’ve written different articles that talk about problem players and ways to handle them. Problem players (and, let’s be honest, GMs) are the type of thing you can run into when you play with a wide variety of people, but it can...

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Living Through the Satanic Panic

Over on Kickstarter, Third Act Publishing is running a campaign to fund the production of their new game, Satanic Panic. Put together by Jim McClure, Jim Merritt, and Emily Reinhart, the game gleefully asks, “What if the Satanic scare of the 80’s had been real and gamers actually were summoning...

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The Ties That Bind

There sure are a lot of orphans in roleplaying games. From the brooding warrior with no ties to hold her back to the super skilled agent with a family lost to tragedy, it’s very common to find a table full of characters that have no family ties. Sometimes you’re...

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What’s Gnome Stew

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