Author: Craig Dedrick

About The Author

Craig Dedrick

Craig has been playing and running games since 1983, and in later years, has developed an affinity for horror and story-driven games, a love of constructive inter-party conflict, and a healthy level of disdain for challenge rating systems.

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Beating the Holiday Scheduling Blues

Today’s guest article is by Craig Dedrick, who talks about holidays around and in gaming. He forgets to mention the best holiday of all – gnomexodus! It’s the holiday all the Staff Gnomes celebrate when they escape the warrens and get to avoid becoming part of the stew for...

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Texting in Character

Today’s guest articles comes from Craig Dedrick and covers a way to make texting in game… hold on let me just reply to this… not an annoyance at your… wait, hahha. Man that was funny… table. – Phonebound John I think that we can all agree that when players...

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The Characters Are the Story

Today’s guest article is about one of my favorite topics, characters. When it comes to roleplaying, characters are prime and their stories are the ones being told. Craig Dedrick takes a look at a method of character creation that focuses on the characters’ and their stories. Check it out....

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I Hate Making Maps!

Today’s guest article is by the awesome Craig Dedrick, who handed off the task of making maps to his players and wrote about the experience. Hum the Indiana Jones theme song in your head as you read. – Cartographer John   In general, one of the things that I...

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Ignorance is Bliss?

Today’s guest article by Gnome Stew reader Craig Dedrick explores handling passing of secrets between players and the Game Master. It’s the most recent of  four he’s done for the Stew, with the others being Fear Itself, Freedom Through Restraint,  and What Makes a Good Monster? – John A. I...

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Fear Itself

Today’s guest article is by Gnome Stew reader Craig Dedrick, and it’s his third. (See Freedom Through Restraint and What Makes a Good Monster? for his previous two pieces.) Thanks, Craig! — Martin Scare the S#!t out of your Players I am a big fan of horror games. When...

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What Makes a Good Monster?

Today’s guest article is by Gnome Stew reader Craig Dedrick. It’s his second; his first was What’s He Building in There? While there’s a fantasy focus here, if you squint a bit you’ll see how easily Craig’s advice applies to other genres. Thanks, Craig! –Martin Having recently received the...

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What’s He Building in There?

Today’s guest article by Gnome Stew reader Craig Dedrick explores villains’ plans that stay in motion while the PCs are doing other things. Thanks, Craig! –Martin What’s He Building? He has no dog And he has no friends and His lawn is dying… and What about all those packages...

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