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Multi-Layered Encounter Tables

Recently I was thinking my encounter tables seemed kind of dull. Taking some inspiration from this great article series from Justin Alexander, (specifically this part) I decided to add some layers to my encounter tables. This is accomplished pretty simply. By making a handful of themed tables that...

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Gnomecast #51 – Non-Violent Games

Join Ang, Camdon, and Taylor for a discussion about Taylor’s recent Gnome Stew article “Skipping Stones: RPGs Without Conflict.” They may be exploring the idea of games that can solve problems without violence, but will they be able to non-violently avoid the stew?...

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IQ In Dungeons And Dragons

So you may be expecting this to be another one of those articles going on at length about how much smarter RPG nerds are than other people. It’s not that. But we do have an article that disagrees with that position in our archives if you’d like to read it. It doesn’t quite...

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Spire–The City Must Fall Review

The drow have become a fixture in Dungeons and Dragons, and that brings a lot of baggage to the game, since they live squarely at the corner of “a lot of players like even sentient, free willed beings to be born evil so it’s okay to kill them” and “hey, this thing that was born evil looks a lot...

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Adding a New Player to Your Stew

The night we started back in on our Tales from the Loop game was nearly breathless with excitement. We’d taken about a six month break and played another truly epic medium size campaign, but this game had stolen our imaginations for months. We wanted to know what had happened to Harrison, Stacie,...

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Pathfinder Playtest Review, Part 3

This is part 3 of my review of the Pathfinder Playtest from Paizo. You can see part 1 here and part 2 here. In this part of the review, I’ll comment on Advancement and Options, and Playing the Game. The fourth segment will contain my thoughts on Game Mastering through Appendices. If you’re...

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